My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Tesla Skeleton Army Ice Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Knight Minions Firecracker Skeleton Army Ice Wizard
Fireball
Minions Firecracker Tesla Skeleton Army Ice Wizard
Poison
Minions Firecracker Skeleton Army Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Skeleton Army Ice Wizard Tesla Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Minions Firecracker Arrows Ice Wizard
Minions
Knight Firecracker
Firecracker
Knight Minions
Tesla
Skeleton Army
Electro Giant
Ice Wizard
Knight

Defense Synergies 4 13

Arrows
Knight Tesla Ice Wizard
Knight
Minions Firecracker Tesla Ice Wizard Arrows Skeleton Army
Minions
Knight Firecracker Tesla Ice Wizard
Firecracker
Knight Minions Tesla Skeleton Army Ice Wizard
Tesla
Knight Arrows Minions Firecracker Skeleton Army
Skeleton Army
Knight Firecracker Tesla Ice Wizard
Electro Giant
Ice Wizard
Ice Wizard
Knight Arrows Minions Firecracker Skeleton Army Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Tesla
Skeleton Army Knight Minions Firecracker Tesla Ice Wizard
Tesla Skeleton Army Knight Minions Ice Wizard
Tesla Skeleton Army Knight Minions Firecracker Ice Wizard
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Minions Firecracker Tesla Ice Wizard
Minions Tesla Arrows Firecracker Ice Wizard
Arrows Tesla Electro Giant
Tesla Minions Skeleton Army Ice Wizard
Knight Skeleton Army Firecracker Tesla Ice Wizard
Minions Skeleton Army Ice Wizard Arrows Knight Firecracker Tesla Electro Giant
Arrows Minions Tesla Firecracker Ice Wizard
Tesla Skeleton Army Knight Minions Ice Wizard
Skeleton Army Arrows Minions Firecracker Tesla
Skeleton Army Knight Tesla
Skeleton Army Tesla Electro Giant
Tesla Arrows Knight Minions Firecracker Skeleton Army
Arrows Tesla Knight Minions Firecracker Skeleton Army Ice Wizard
Arrows Knight Minions Firecracker Tesla Ice Wizard
Tesla
Skeleton Army Arrows Knight Minions Firecracker Tesla Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Electro Giant
Arrows Knight Firecracker Tesla
Skeleton Army Knight Minions
Skeleton Army Knight Tesla
Knight Tesla Skeleton Army
Arrows Firecracker Electro Giant Minions Tesla Ice Wizard
Skeleton Army Knight Minions Tesla Ice Wizard
Knight Tesla Skeleton Army
Knight Minions Firecracker Skeleton Army
Tesla Skeleton Army
Knight Minions Tesla
Skeleton Army Arrows Electro Giant
Skeleton Army Knight Tesla
Firecracker Tesla Skeleton Army Electro Giant
Tesla Skeleton Army Electro Giant Knight Minions Firecracker
Arrows Minions Firecracker Tesla Electro Giant Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Ice Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Minions Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker
Minions
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Electro Giant
Minions
Arrows
Arrows
Arrows Firecracker Electro Giant Ice Wizard
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Giant Ice Wizard
Minions Firecracker Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Skeleton Army
Arrows Firecracker Ice Wizard
Arrows
Knight Firecracker
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Minions Firecracker
Firecracker
Firecracker Electro Giant
Firecracker

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