My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Cannon Cart
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Firecracker Skeleton Army Dark Prince Witch Cannon Cart
Barbarian Barrel
Knight Firecracker Skeleton Army Dark Prince Witch Cannon Cart
The Log
Firecracker Hog Rider Skeleton Army Dark Prince Witch Cannon Cart
Earthquake
Firecracker Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Hog Rider Skeleton Army Dark Prince Witch Cannon Cart
Fireball
Firecracker Hog Rider Skeleton Army Witch Cannon Cart
Poison
Firecracker Skeleton Army Witch
Lightning
Knight Dark Prince Witch Cannon Cart
Rocket
Hog Rider Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Hog Rider Dark Prince Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Dark Prince Cannon Cart
Knight
Firecracker Hog Rider Arrows Witch Cannon Cart
Firecracker
Knight Hog Rider Dark Prince Cannon Cart
Hog Rider
Arrows Knight Firecracker Dark Prince Witch Cannon Cart
Skeleton Army
Dark Prince
Arrows Firecracker Hog Rider Witch
Witch
Knight Hog Rider Dark Prince Cannon Cart
Cannon Cart
Arrows Knight Firecracker Hog Rider Witch

Defense Synergies 1 12

Arrows
Knight Dark Prince Cannon Cart
Knight
Firecracker Arrows Skeleton Army Witch Cannon Cart
Firecracker
Knight Skeleton Army Dark Prince
Hog Rider
Skeleton Army
Knight Firecracker Cannon Cart
Dark Prince
Arrows Firecracker Witch Cannon Cart
Witch
Knight Dark Prince Cannon Cart
Cannon Cart
Arrows Knight Skeleton Army Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker
Skeleton Army Knight Firecracker Dark Prince Witch Cannon Cart
Skeleton Army Witch Knight Dark Prince Cannon Cart
Skeleton Army Witch Knight Firecracker Dark Prince Cannon Cart
Arrows Firecracker Skeleton Army Dark Prince
Arrows Skeleton Army Firecracker Dark Prince Cannon Cart
Arrows Firecracker Witch
Arrows Cannon Cart
Witch Skeleton Army
Knight Skeleton Army Firecracker Dark Prince Cannon Cart
Skeleton Army Witch Arrows Knight Firecracker Dark Prince Cannon Cart
Arrows Firecracker Witch
Skeleton Army Knight Dark Prince Witch Cannon Cart
Skeleton Army Arrows Firecracker Dark Prince Witch Cannon Cart
Skeleton Army Knight Cannon Cart
Skeleton Army
Arrows Knight Firecracker Skeleton Army Dark Prince Witch Cannon Cart
Arrows Knight Firecracker Skeleton Army Dark Prince Witch Cannon Cart
Arrows Witch Knight Firecracker Dark Prince Cannon Cart
Cannon Cart
Skeleton Army Dark Prince Arrows Knight Firecracker Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Dark Prince Witch Cannon Cart
Arrows Knight Firecracker Cannon Cart
Skeleton Army Knight Dark Prince Witch Cannon Cart
Skeleton Army Dark Prince Knight Cannon Cart
Knight Skeleton Army Dark Prince Witch Cannon Cart
Arrows Firecracker Witch
Skeleton Army Dark Prince Knight Witch Cannon Cart
Knight Skeleton Army Dark Prince Cannon Cart
Knight Firecracker Skeleton Army Dark Prince Witch Cannon Cart
Witch Skeleton Army
Knight Dark Prince Witch Cannon Cart
Skeleton Army Arrows Dark Prince
Skeleton Army Dark Prince Cannon Cart Knight Witch
Firecracker Skeleton Army Witch Cannon Cart
Skeleton Army Witch Knight Firecracker Dark Prince Cannon Cart
Arrows Firecracker Dark Prince Witch Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows Cannon Cart
Cannon Cart Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight Dark Prince Cannon Cart
Arrows Firecracker
Knight Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Witch Cannon Cart
Arrows Firecracker Cannon Cart
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Arrows
Arrows Cannon Cart
Arrows Firecracker Dark Prince Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army Dark Prince Witch Cannon Cart
Arrows Firecracker Witch
Arrows
Knight Firecracker Dark Prince Cannon Cart
Arrows Firecracker
Arrows
Firecracker Dark Prince Cannon Cart
Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch Cannon Cart
Cannon Cart
Firecracker

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