My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Hog Rider Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Witch Ram Rider
Zap
Goblin Gang Firecracker Dart Goblin Witch Ram Rider
Barbarian Barrel
Knight Goblin Gang Firecracker Dart Goblin Witch
The Log
Goblin Gang Firecracker Dart Goblin Hog Rider Witch Ram Rider
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Goblin Gang Firecracker Dart Goblin Witch
Royal Delivery
Knight Goblin Gang Firecracker Dart Goblin Hog Rider Witch Ram Rider
Fireball
Goblin Gang Firecracker Dart Goblin Hog Rider Witch Ram Rider
Poison
Goblin Gang Firecracker Dart Goblin Witch
Lightning
Knight Witch Ram Rider
Rocket
Hog Rider Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Dart Goblin Hog Rider Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Dart Goblin

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Dart Goblin Hog Rider Witch Ram Rider
Goblin Gang
Knight Hog Rider Firecracker Dart Goblin
Firecracker
Knight Hog Rider Goblin Gang Dart Goblin Ram Rider Mega Knight
Dart Goblin
Knight Goblin Gang Firecracker Hog Rider Ram Rider Mega Knight
Hog Rider
Knight Goblin Gang Firecracker Dart Goblin Witch Mega Knight
Witch
Knight Hog Rider Ram Rider Mega Knight
Ram Rider
Knight Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Firecracker Dart Goblin Hog Rider Witch Ram Rider

Defense Synergies 3 8

Knight
Goblin Gang Firecracker Dart Goblin Witch
Goblin Gang
Knight Firecracker Dart Goblin
Firecracker
Knight Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Knight Goblin Gang Firecracker Ram Rider Mega Knight
Hog Rider
Witch
Knight Mega Knight
Ram Rider
Dart Goblin
Mega Knight
Firecracker Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Ram Rider
Knight Goblin Gang Firecracker Dart Goblin Witch Ram Rider Mega Knight
Goblin Gang Witch Ram Rider Mega Knight Knight Dart Goblin
Witch Knight Goblin Gang Firecracker Dart Goblin Ram Rider Mega Knight
Firecracker Mega Knight
Goblin Gang Firecracker Dart Goblin Mega Knight
Dart Goblin Ram Rider Goblin Gang Firecracker Witch
Dart Goblin Ram Rider Mega Knight
Witch Goblin Gang
Knight Goblin Gang Firecracker Dart Goblin Mega Knight
Goblin Gang Dart Goblin Witch Knight Firecracker Ram Rider Mega Knight
Goblin Gang Firecracker Dart Goblin Witch Ram Rider
Mega Knight Knight Goblin Gang Witch Ram Rider
Mega Knight Goblin Gang Firecracker Dart Goblin Witch
Knight Goblin Gang Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight
Mega Knight Knight Goblin Gang Firecracker Witch
Mega Knight Knight Goblin Gang Firecracker Dart Goblin Witch Ram Rider
Witch Knight Firecracker Dart Goblin Ram Rider Mega Knight
Dart Goblin Ram Rider
Goblin Gang Mega Knight Knight Firecracker Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Witch
Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Knight Witch Ram Rider
Goblin Gang Mega Knight Knight Ram Rider
Knight Goblin Gang Witch Ram Rider Mega Knight
Firecracker Goblin Gang Dart Goblin Witch Ram Rider
Goblin Gang Knight Dart Goblin Witch Ram Rider
Mega Knight Knight
Mega Knight Knight Firecracker Witch
Witch Goblin Gang Dart Goblin
Mega Knight Knight Dart Goblin Witch
Mega Knight
Mega Knight Knight Goblin Gang Witch Ram Rider
Firecracker Dart Goblin Witch Mega Knight
Goblin Gang Witch Knight Firecracker Dart Goblin
Mega Knight Firecracker Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Dart Goblin Ram Rider
Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Dart Goblin Witch Ram Rider
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin Ram Rider
Goblin Gang
Firecracker Knight Dart Goblin Ram Rider
Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Dart Goblin Witch Ram Rider
Witch Ram Rider Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Dart Goblin Witch
Firecracker Dart Goblin Witch Ram Rider
Knight Goblin Gang Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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