My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Witch Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Hog Rider Witch Fisherman
Zap
Firecracker Witch Fisherman
Barbarian Barrel
Knight Firecracker Tesla Witch
The Log
Firecracker Hog Rider Witch Fisherman
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Witch Fisherman
Fireball
Firecracker Tesla Hog Rider Witch Fisherman
Poison
Firecracker Witch Fisherman
Lightning
Knight Tesla Witch Fisherman
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fisherman Tesla Hog Rider Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Fisherman

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Witch The Log
Firecracker
Knight Hog Rider Fisherman
Tesla
Hog Rider
Knight Firecracker The Log Witch
Witch
Knight Hog Rider
Electro Giant
Fisherman
The Log
Hog Rider Knight Fisherman
Fisherman
Firecracker Electro Giant The Log

Defense Synergies 4 9

Knight
Firecracker Tesla Witch The Log Fisherman
Firecracker
Knight The Log Tesla Fisherman
Tesla
Knight The Log Firecracker
Hog Rider
Witch
Knight The Log Fisherman
Electro Giant
Fisherman
The Log
Firecracker Tesla Knight Witch Fisherman
Fisherman
Knight Firecracker Witch Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Knight Firecracker Tesla Witch The Log Fisherman
Tesla Witch Fisherman Knight
Tesla Witch Knight Firecracker Fisherman
Firecracker The Log
The Log Firecracker Tesla
Tesla Firecracker Witch
Tesla Electro Giant The Log
Tesla Witch Fisherman
Knight Firecracker Tesla Fisherman
Witch Knight Firecracker Tesla Electro Giant The Log Fisherman
Tesla Firecracker Witch
Tesla Knight Witch The Log
Firecracker Tesla Witch The Log
Knight Tesla
Tesla Electro Giant The Log Fisherman
Tesla Knight Firecracker Witch Fisherman
Tesla Knight Firecracker Witch The Log Fisherman
Witch The Log Knight Firecracker Tesla Fisherman
Tesla Fisherman
Knight Firecracker Tesla Witch Electro Giant The Log Fisherman
Tesla Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch Electro Giant Fisherman
Knight Firecracker Tesla The Log Fisherman
Knight Witch The Log Fisherman
Knight Tesla The Log Fisherman
Knight Tesla Witch Fisherman
Firecracker Electro Giant Tesla Witch
Knight Tesla Witch
Knight Tesla Fisherman
Knight Firecracker Witch The Log
Witch Tesla
Knight Tesla Witch
Electro Giant The Log
Knight Tesla Witch
Firecracker Tesla Witch Electro Giant
Tesla Witch Electro Giant Knight Firecracker The Log Fisherman
Firecracker Tesla Witch Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Fisherman
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Giant Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Fisherman
Fisherman
Firecracker Knight The Log Fisherman
Firecracker
Knight Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker Witch The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman
Firecracker Witch Electro Giant The Log
The Log
The Log Fisherman
The Log
Firecracker Electro Giant The Log Witch
Witch Fisherman
Firecracker The Log Witch Fisherman
Witch The Log Fisherman
Firecracker The Log Fisherman
Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
The Log
Firecracker
Firecracker The Log
Witch
Firecracker Witch
The Log
Knight Firecracker
The Log Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Electro Giant The Log
Firecracker
Fisherman

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