My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Musketeer Electro Wizard
The Log
Firecracker Elite Barbarians Musketeer
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Musketeer Electro Wizard
Fireball
Firecracker Elite Barbarians Musketeer Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Knight Elite Barbarians Musketeer Electro Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Musketeer Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Electro Wizard Knight Musketeer Mega Knight
Arrows
Zap Elite Barbarians Knight Mega Knight
Knight
Firecracker Musketeer Zap Arrows Elite Barbarians Electro Wizard
Firecracker
Zap Knight Elite Barbarians Mega Knight
Elite Barbarians
Zap Arrows Knight Firecracker Mega Knight
Musketeer
Knight Zap Mega Knight
Electro Wizard
Zap Knight Mega Knight
Mega Knight
Zap Arrows Firecracker Elite Barbarians Musketeer Electro Wizard

Defense Synergies 6 13

Zap
Electro Wizard Mega Knight Arrows Knight Firecracker Elite Barbarians Musketeer
Arrows
Mega Knight Zap Knight
Knight
Firecracker Musketeer Electro Wizard Zap Arrows
Firecracker
Knight Zap Musketeer Electro Wizard Mega Knight
Elite Barbarians
Zap Mega Knight
Musketeer
Knight Zap Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Knight Firecracker Musketeer Mega Knight
Mega Knight
Zap Arrows Firecracker Elite Barbarians Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer Electro Wizard
Elite Barbarians Zap Knight Firecracker Musketeer Electro Wizard Mega Knight
Mega Knight Knight Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Knight Firecracker Musketeer Electro Wizard Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Zap Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Zap Arrows Firecracker
Zap Arrows Musketeer Electro Wizard Mega Knight
Elite Barbarians Musketeer
Knight Elite Barbarians Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard Zap Arrows Knight Firecracker Musketeer Mega Knight
Arrows Musketeer Zap Firecracker Electro Wizard
Mega Knight Zap Knight Elite Barbarians Musketeer Electro Wizard
Mega Knight Zap Arrows Firecracker Electro Wizard
Elite Barbarians Knight Electro Wizard Mega Knight
Zap Elite Barbarians Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Elite Barbarians Musketeer Electro Wizard
Arrows Mega Knight Zap Knight Firecracker Elite Barbarians Musketeer Electro Wizard
Zap Arrows Knight Firecracker Musketeer Electro Wizard Mega Knight
Elite Barbarians Musketeer Electro Wizard
Mega Knight Arrows Knight Firecracker Elite Barbarians Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker Elite Barbarians Musketeer Mega Knight
Mega Knight Zap Knight Elite Barbarians Musketeer Electro Wizard
Mega Knight Zap Knight Elite Barbarians Musketeer Electro Wizard
Knight Elite Barbarians Musketeer Mega Knight
Arrows Firecracker Zap Musketeer Electro Wizard
Knight Elite Barbarians Musketeer Electro Wizard
Mega Knight Knight Elite Barbarians
Zap Electro Wizard Mega Knight Knight Firecracker Elite Barbarians
Musketeer
Mega Knight Knight Elite Barbarians Musketeer
Mega Knight Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Knight
Firecracker Musketeer Mega Knight
Elite Barbarians Electro Wizard Zap Knight Firecracker Musketeer
Arrows Mega Knight Zap Firecracker Elite Barbarians Musketeer Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Zap Musketeer Electro Wizard
Arrows
Arrows Knight Firecracker Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Elite Barbarians Musketeer Electro Wizard
Firecracker Zap Arrows Knight Musketeer Electro Wizard
Zap Arrows Firecracker Musketeer
Knight Firecracker Elite Barbarians Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Elite Barbarians Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Zap Arrows Firecracker Musketeer Electro Wizard Mega Knight
Zap Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer Electro Wizard
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker Musketeer
Elite Barbarians Zap Arrows Firecracker Musketeer Electro Wizard
Zap Electro Wizard Firecracker Musketeer
Elite Barbarians
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Zap Electro Wizard Musketeer
Zap Arrows Firecracker Musketeer Electro Wizard
Arrows
Knight Firecracker Musketeer Electro Wizard Mega Knight
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Elite Barbarians Musketeer Mega Knight
Zap Firecracker Elite Barbarians Musketeer Electro Wizard
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Mega Knight

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