My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Dark Prince Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Bats Goblin Barrel
Zap
Skeletons Fire Spirit Bats Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Fire Spirit Firecracker Goblin Barrel Dark Prince Giant Skeleton
The Log
Skeletons Fire Spirit Firecracker Goblin Barrel Dark Prince Giant Skeleton
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Fire Spirit Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Bats Firecracker Goblin Barrel Dark Prince Giant Skeleton
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats The Log Firecracker Goblin Barrel Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats The Log

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Barrel Dark Prince Giant Skeleton
Bats
Giant Skeleton Firecracker Goblin Barrel Dark Prince
Firecracker
Bats Goblin Barrel Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince Fire Spirit Bats Firecracker Giant Skeleton
Dark Prince
Goblin Barrel Fire Spirit Bats Firecracker
Giant Skeleton
Bats Fire Spirit Firecracker Goblin Barrel The Log
The Log
Giant Skeleton

Defense Synergies 1 17

Skeletons
Fire Spirit Bats Firecracker Dark Prince Giant Skeleton The Log
Fire Spirit
Skeletons Firecracker Giant Skeleton The Log
Bats
Skeletons Firecracker Dark Prince Giant Skeleton The Log
Firecracker
The Log Skeletons Fire Spirit Bats Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince
Skeletons Bats Firecracker The Log
Giant Skeleton
Skeletons Fire Spirit Bats Firecracker The Log
The Log
Firecracker Skeletons Fire Spirit Bats Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeletons Bats Firecracker Dark Prince The Log
Skeletons Fire Spirit Bats Dark Prince Giant Skeleton
Skeletons Bats Firecracker Dark Prince
Firecracker Dark Prince Giant Skeleton The Log
The Log Skeletons Fire Spirit Bats Firecracker Dark Prince
Bats Fire Spirit Firecracker
Giant Skeleton The Log
Skeletons
Skeletons Fire Spirit Firecracker Dark Prince Giant Skeleton
Bats Skeletons Firecracker Dark Prince Giant Skeleton The Log
Bats Firecracker
Skeletons Fire Spirit Bats Dark Prince Giant Skeleton The Log
Fire Spirit Bats Firecracker Dark Prince The Log
The Log
Skeletons Bats Firecracker Dark Prince
Fire Spirit Bats Firecracker Dark Prince The Log
The Log Fire Spirit Bats Firecracker Dark Prince Giant Skeleton
Dark Prince Fire Spirit Bats Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Giant Skeleton
Firecracker The Log
Giant Skeleton Skeletons Bats Dark Prince The Log
Dark Prince Giant Skeleton Bats The Log
Giant Skeleton Skeletons Dark Prince
Fire Spirit Firecracker Skeletons Bats
Dark Prince Skeletons Bats Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Skeletons Bats Firecracker Dark Prince The Log
Skeletons
Bats Dark Prince Giant Skeleton
Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Skeletons
Firecracker
Skeletons Bats Firecracker Dark Prince Giant Skeleton The Log
Bats Firecracker Dark Prince Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Dark Prince Giant Skeleton The Log
Fire Spirit Firecracker Dark Prince The Log
Firecracker Fire Spirit Bats
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker
The Log Firecracker
Fire Spirit Bats
Firecracker Dark Prince The Log
Fire Spirit Firecracker
Fire Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Fire Spirit Firecracker Dark Prince The Log
Fire Spirit Firecracker The Log
Giant Skeleton The Log
The Log
The Log
Firecracker The Log Fire Spirit Dark Prince
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Bats Firecracker
Bats Firecracker
The Log
Firecracker
Giant Skeleton
Firecracker The Log
Fire Spirit Bats Dark Prince
Fire Spirit Firecracker
The Log
Firecracker Dark Prince
The Log Firecracker
Giant Skeleton
Firecracker Dark Prince
Bats Firecracker Giant Skeleton The Log
Firecracker Bats
Firecracker Dark Prince Giant Skeleton The Log
Firecracker

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