My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Electro Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Bats Skeleton King
Zap
Bats Firecracker Skeleton King
Barbarian Barrel
Ice Spirit Firecracker Skeleton King
The Log
Ice Spirit Firecracker Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Ice Spirit Bats Firecracker Skeleton King
Royal Delivery
Ice Spirit Bats Firecracker Skeleton King
Fireball
Firecracker Skeleton King
Poison
Bats Firecracker Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball Electro Giant The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Firecracker Fireball Skeleton King Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Firecracker
Bats
Ice Spirit Zap Firecracker Skeleton King
Zap
Ice Spirit Firecracker Fireball Bats The Log
Firecracker
Zap Ice Spirit Bats
Fireball
Zap The Log Skeleton King
Electro Giant
The Log
Zap Fireball
Skeleton King
Bats Fireball

Defense Synergies 4 10

Ice Spirit
Zap Bats Firecracker Fireball The Log
Bats
Ice Spirit Zap Firecracker The Log Skeleton King
Zap
Ice Spirit Fireball Bats Firecracker The Log
Firecracker
The Log Ice Spirit Bats Zap
Fireball
Zap The Log Ice Spirit
Electro Giant
The Log
Firecracker Fireball Ice Spirit Bats Zap
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball The Log
Ice Spirit Bats Zap Firecracker The Log
Bats
Bats Firecracker Skeleton King
Firecracker Fireball The Log
Fireball The Log Bats Zap Firecracker
Bats Ice Spirit Zap Firecracker Fireball
Zap Fireball Electro Giant The Log
Skeleton King
Ice Spirit Firecracker
Bats Zap Firecracker Fireball Electro Giant The Log Skeleton King
Bats Zap Firecracker Fireball
Ice Spirit Bats Zap Fireball The Log
Fireball Ice Spirit Bats Zap Firecracker The Log Skeleton King
Skeleton King
Ice Spirit Zap Fireball Electro Giant The Log
Bats Firecracker Fireball
Ice Spirit Fireball Bats Zap Firecracker The Log
Zap The Log Ice Spirit Bats Firecracker Fireball
Bats Firecracker Fireball Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Giant
Fireball Zap Firecracker The Log
Ice Spirit Bats Zap The Log
Bats Zap Fireball The Log
Firecracker Fireball Electro Giant Ice Spirit Bats Zap
Bats Fireball
Zap Ice Spirit Bats Firecracker Fireball The Log
Bats
Zap Fireball Electro Giant The Log
Fireball Skeleton King
Firecracker Fireball Electro Giant
Electro Giant Ice Spirit Bats Zap Firecracker Fireball The Log Skeleton King
Bats Zap Firecracker Fireball Electro Giant The Log Skeleton King
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Zap The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Electro Giant Ice Spirit Bats Zap
Firecracker The Log
Fireball The Log Ice Spirit Zap Firecracker
Fireball The Log Zap Firecracker
Bats Fireball
Firecracker Zap Fireball The Log
Fireball Zap Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Zap Firecracker Fireball The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Zap Firecracker Fireball The Log
Zap Firecracker Fireball Electro Giant The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Firecracker Electro Giant The Log Ice Spirit Fireball
Firecracker Fireball The Log Zap
Fireball Zap The Log
Fireball Zap Firecracker The Log
Bats Zap Firecracker Fireball Electro Giant
Zap Ice Spirit Bats Firecracker Fireball Electro Giant
Fireball
Zap Fireball The Log
Zap Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Zap Ice Spirit Bats Fireball
Fireball Zap Firecracker
The Log Fireball
Fireball Firecracker
The Log Zap Firecracker Fireball Skeleton King
Zap Fireball Electro Giant
Firecracker
Zap Electro Giant Ice Spirit Bats Firecracker Fireball The Log Skeleton King
Firecracker Bats Zap Fireball
Zap Firecracker Fireball Electro Giant The Log
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: