My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Giant Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton
Giant Snowball
Mega Minion
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Giant Skeleton Magic Archer
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Giant Skeleton Magic Archer
Fireball
Firecracker Mega Minion Inferno Tower Magic Archer
Poison
Firecracker Mega Minion Inferno Tower Magic Archer
Lightning
Mega Minion Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mega Minion Freeze Magic Archer Giant Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Mega Minion Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Giant Giant Skeleton
Mega Minion
Giant Firecracker Giant Skeleton
Giant
Mega Minion Firecracker The Log Magic Archer
Inferno Tower
Freeze
Giant Skeleton
Firecracker Mega Minion The Log Magic Archer
The Log
Giant Giant Skeleton Magic Archer
Magic Archer
Giant Giant Skeleton The Log

Defense Synergies 2 10

Firecracker
The Log Mega Minion Inferno Tower Giant Skeleton
Mega Minion
Firecracker Inferno Tower Freeze Giant Skeleton The Log
Giant
Inferno Tower
The Log Firecracker Mega Minion
Freeze
Mega Minion
Giant Skeleton
Firecracker Mega Minion The Log Magic Archer
The Log
Firecracker Inferno Tower Mega Minion Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Inferno Tower The Log Magic Archer
Inferno Tower Firecracker Mega Minion The Log
Inferno Tower Mega Minion Freeze Giant Skeleton
Inferno Tower Firecracker Mega Minion
Firecracker Giant Skeleton The Log
Freeze The Log Firecracker Mega Minion Magic Archer
Mega Minion Inferno Tower Firecracker Freeze Magic Archer
Inferno Tower Giant Skeleton The Log Magic Archer
Inferno Tower
Firecracker Inferno Tower Giant Skeleton
Firecracker Mega Minion Freeze Giant Skeleton The Log Magic Archer
Mega Minion Inferno Tower Firecracker Magic Archer
Inferno Tower Freeze Giant Skeleton The Log
Firecracker Mega Minion Freeze The Log Magic Archer
Inferno Tower
Inferno Tower Freeze The Log
Firecracker Inferno Tower
Firecracker Mega Minion The Log Magic Archer
Freeze The Log Firecracker Mega Minion Giant Skeleton Magic Archer
Inferno Tower
Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Firecracker Mega Minion The Log Magic Archer
Giant Skeleton Inferno Tower The Log
Giant Skeleton Inferno Tower The Log
Inferno Tower Giant Skeleton
Firecracker Freeze Magic Archer
Mega Minion Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Freeze Giant Skeleton Firecracker Mega Minion Inferno Tower The Log Magic Archer
Inferno Tower Mega Minion
Mega Minion Inferno Tower Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Inferno Tower
Firecracker Magic Archer
Inferno Tower Firecracker Mega Minion Freeze Giant Skeleton The Log Magic Archer
Firecracker Mega Minion Inferno Tower Freeze Giant Skeleton The Log Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze Giant Skeleton The Log
Firecracker The Log Magic Archer
Giant Skeleton The Log Magic Archer
Firecracker Freeze Giant Skeleton The Log
Firecracker The Log Magic Archer
Firecracker Mega Minion Freeze Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Freeze Magic Archer
The Log Firecracker
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Freeze Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Freeze
Firecracker Mega Minion The Log Magic Archer
Firecracker The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
The Log
Firecracker Freeze The Log Magic Archer
Mega Minion
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Mega Minion Freeze
Mega Minion
The Log Magic Archer
Firecracker Freeze Magic Archer
Giant Skeleton
Firecracker The Log Magic Archer
Freeze Magic Archer
Firecracker Mega Minion Magic Archer
Freeze
The Log
Firecracker Mega Minion Magic Archer
The Log Firecracker Magic Archer
Giant Skeleton
Firecracker Mega Minion
Firecracker Freeze Giant Skeleton The Log Magic Archer
Firecracker Magic Archer
Firecracker Freeze Giant Skeleton The Log Magic Archer
Firecracker

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