My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Giant Skeleton Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Giant Skeleton Magic Archer Lumberjack
The Log
Firecracker Giant Skeleton Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Giant Skeleton Inferno Dragon Magic Archer Lumberjack
Fireball
Firecracker Balloon Inferno Dragon Magic Archer Lumberjack
Poison
Bats Firecracker Balloon Magic Archer
Lightning
Balloon Inferno Dragon Magic Archer Lumberjack
Rocket
Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Inferno Dragon Magic Archer Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Inferno Dragon

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Zap Firecracker Inferno Dragon Lumberjack
Zap
Firecracker Balloon Bats Giant Skeleton Magic Archer Lumberjack
Firecracker
Zap Bats Balloon Giant Skeleton Inferno Dragon Lumberjack
Balloon
Bats Zap Lumberjack Firecracker Giant Skeleton Magic Archer
Giant Skeleton
Bats Zap Firecracker Balloon Magic Archer Lumberjack
Inferno Dragon
Bats Firecracker
Magic Archer
Zap Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Bats Zap Firecracker Giant Skeleton Magic Archer

Defense Synergies 0 15

Bats
Zap Firecracker Giant Skeleton Inferno Dragon Lumberjack
Zap
Bats Firecracker Giant Skeleton Inferno Dragon Magic Archer Lumberjack
Firecracker
Bats Zap Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Bats Zap Firecracker Magic Archer Lumberjack
Inferno Dragon
Bats Zap
Magic Archer
Zap Giant Skeleton Lumberjack
Lumberjack
Bats Zap Firecracker Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer
Inferno Dragon Lumberjack Bats Zap Firecracker
Lumberjack Bats Giant Skeleton Inferno Dragon
Inferno Dragon Lumberjack Bats Firecracker
Firecracker Giant Skeleton Lumberjack
Bats Zap Firecracker Magic Archer Lumberjack
Bats Inferno Dragon Zap Firecracker Magic Archer
Zap Giant Skeleton Magic Archer
Inferno Dragon Lumberjack
Firecracker Giant Skeleton Lumberjack
Bats Zap Firecracker Giant Skeleton Magic Archer Lumberjack
Inferno Dragon Bats Zap Firecracker Magic Archer
Lumberjack Bats Zap Giant Skeleton
Bats Zap Firecracker Magic Archer Lumberjack
Inferno Dragon Lumberjack
Zap Inferno Dragon Lumberjack
Bats Firecracker Lumberjack
Bats Zap Firecracker Magic Archer Lumberjack
Zap Bats Firecracker Giant Skeleton Inferno Dragon Magic Archer Lumberjack
Inferno Dragon Lumberjack
Bats Firecracker Giant Skeleton Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton
Zap Firecracker Inferno Dragon Magic Archer Lumberjack
Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Inferno Dragon Lumberjack
Firecracker Bats Zap Magic Archer
Bats Giant Skeleton Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Zap Giant Skeleton Bats Firecracker Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Bats Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Lumberjack
Firecracker Magic Archer
Bats Zap Firecracker Giant Skeleton Inferno Dragon Magic Archer Lumberjack
Bats Zap Firecracker Giant Skeleton Inferno Dragon Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton
Firecracker Zap Magic Archer
Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Zap Firecracker Magic Archer
Firecracker Bats Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Bats Lumberjack
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Bats
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Giant Skeleton Magic Archer
Zap
Zap Firecracker Magic Archer
Inferno Dragon
Firecracker Zap Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
Bats Zap Firecracker Magic Archer
Zap Bats Firecracker
Zap Magic Archer
Zap Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Zap Bats Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer Lumberjack
Zap Firecracker Magic Archer
Zap Giant Skeleton
Firecracker
Zap Bats Firecracker Giant Skeleton Magic Archer
Firecracker Bats Zap Magic Archer
Zap Firecracker Giant Skeleton Magic Archer
Inferno Dragon
Firecracker

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