My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Valkyrie Lumberjack
The Log
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Fireball
Firecracker Elite Barbarians Lumberjack
Poison
Firecracker
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Mini P.E.K.K.A Lumberjack
Firecracker
Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Elite Barbarians
Arrows Valkyrie Firecracker The Log Lumberjack
Mini P.E.K.K.A
Arrows Firecracker Valkyrie The Log Lumberjack
Valkyrie
Elite Barbarians Lumberjack Firecracker Mini P.E.K.K.A
The Log
Elite Barbarians Mini P.E.K.K.A Lumberjack
Lumberjack
Valkyrie Arrows Firecracker Elite Barbarians Mini P.E.K.K.A The Log

Defense Synergies 4 16

Skeletons
Firecracker Elite Barbarians Mini P.E.K.K.A The Log Lumberjack
Arrows
Mini P.E.K.K.A Valkyrie Lumberjack
Firecracker
Valkyrie The Log Skeletons Mini P.E.K.K.A Lumberjack
Elite Barbarians
Valkyrie Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Arrows Firecracker Elite Barbarians Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Mini P.E.K.K.A The Log Lumberjack
The Log
Firecracker Mini P.E.K.K.A Skeletons Elite Barbarians Valkyrie Lumberjack
Lumberjack
Skeletons Arrows Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Elite Barbarians Mini P.E.K.K.A Lumberjack Skeletons Firecracker Valkyrie The Log
Mini P.E.K.K.A Lumberjack Skeletons Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Lumberjack Skeletons Firecracker Valkyrie
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie The Log Lumberjack
Arrows The Log Skeletons Firecracker Valkyrie Lumberjack
Arrows Firecracker
Arrows Valkyrie The Log
Mini P.E.K.K.A Skeletons Elite Barbarians Lumberjack
Elite Barbarians Skeletons Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Skeletons Arrows Firecracker The Log Lumberjack
Arrows Firecracker
Mini P.E.K.K.A Lumberjack Skeletons Elite Barbarians Valkyrie The Log
Valkyrie Arrows Firecracker Mini P.E.K.K.A The Log Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A The Log Lumberjack
Skeletons Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie Firecracker Elite Barbarians The Log Lumberjack
Arrows Valkyrie The Log Firecracker Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Valkyrie Arrows Firecracker Elite Barbarians Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Skeletons Elite Barbarians
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie The Log Lumberjack
Lumberjack Skeletons Elite Barbarians Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Lumberjack Elite Barbarians The Log
Skeletons Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Firecracker Skeletons
Mini P.E.K.K.A Skeletons Elite Barbarians Valkyrie Lumberjack
Mini P.E.K.K.A Elite Barbarians Valkyrie Lumberjack
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie The Log
Skeletons
Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Mini P.E.K.K.A Skeletons Valkyrie Lumberjack
Firecracker Valkyrie
Elite Barbarians Skeletons Firecracker Mini P.E.K.K.A Valkyrie The Log Lumberjack
Arrows Valkyrie Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Elite Barbarians Mini P.E.K.K.A Lumberjack
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker Elite Barbarians The Log
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Arrows The Log Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log
Firecracker

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