My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Magic Archer Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Lumberjack
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Magic Archer Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Magic Archer Lumberjack Mother Witch
Fireball
Firecracker Skeleton Army Magic Archer Lumberjack Mother Witch
Poison
Bats Firecracker Skeleton Army Magic Archer Mother Witch
Lightning
Magic Archer Lumberjack Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Skeleton Army Magic Archer Lumberjack Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Lumberjack
Arrows
Lumberjack Mother Witch
Firecracker
Bats Lumberjack
Skeleton Army
The Log
Magic Archer Lumberjack
Magic Archer
The Log Lumberjack Mother Witch
Lumberjack
Bats Arrows Firecracker The Log Magic Archer
Mother Witch
Arrows Magic Archer

Defense Synergies 1 16

Bats
Firecracker The Log Lumberjack
Arrows
Lumberjack Mother Witch
Firecracker
The Log Bats Skeleton Army Lumberjack
Skeleton Army
Firecracker The Log Magic Archer Lumberjack
The Log
Firecracker Bats Skeleton Army Magic Archer Lumberjack Mother Witch
Magic Archer
Skeleton Army The Log Lumberjack Mother Witch
Lumberjack
Bats Arrows Firecracker Skeleton Army The Log Magic Archer Mother Witch
Mother Witch
Arrows The Log Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Skeleton Army Lumberjack Bats Firecracker The Log
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats Firecracker
Arrows Firecracker Skeleton Army The Log Lumberjack
Arrows Skeleton Army The Log Bats Firecracker Magic Archer Lumberjack Mother Witch
Bats Arrows Firecracker Magic Archer
Arrows The Log Magic Archer
Skeleton Army Lumberjack
Skeleton Army Firecracker Lumberjack
Bats Skeleton Army Mother Witch Arrows Firecracker The Log Magic Archer Lumberjack
Arrows Bats Firecracker Magic Archer
Skeleton Army Lumberjack Bats The Log
Skeleton Army Bats Arrows Firecracker The Log Magic Archer Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Lumberjack
Bats Arrows Firecracker Skeleton Army Lumberjack
Arrows Bats Firecracker Skeleton Army The Log Magic Archer Lumberjack
Arrows The Log Bats Firecracker Magic Archer Lumberjack Mother Witch
Lumberjack
Skeleton Army Bats Arrows Firecracker The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Arrows Firecracker The Log Magic Archer Lumberjack
Skeleton Army Lumberjack Bats The Log
Skeleton Army Lumberjack Bats The Log
Skeleton Army Lumberjack
Arrows Firecracker Mother Witch Bats Magic Archer
Skeleton Army Bats Lumberjack
Skeleton Army Lumberjack
Bats Firecracker Skeleton Army The Log Magic Archer
Skeleton Army
Bats Lumberjack
Skeleton Army Arrows The Log
Skeleton Army Lumberjack
Firecracker Skeleton Army Magic Archer
Skeleton Army Bats Firecracker The Log Magic Archer Lumberjack
Bats Arrows Firecracker The Log Magic Archer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Mother Witch Bats Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows The Log Firecracker
Bats Lumberjack
Firecracker Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer Mother Witch
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mother Witch Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Bats Arrows Firecracker Magic Archer Mother Witch
Bats Firecracker
Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Bats Skeleton Army Magic Archer
Arrows Firecracker Magic Archer
Arrows The Log
Firecracker Magic Archer Lumberjack
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker
Bats Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker The Log Magic Archer
Firecracker

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