My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider Witch Princess Lumberjack
Zap
Firecracker Tombstone Witch Princess
Barbarian Barrel
Firecracker Tombstone Witch Princess Electro Wizard Lumberjack
The Log
Firecracker Tombstone Hog Rider Witch Princess Lumberjack
Earthquake
Firecracker Tombstone Hog Rider Witch
Arrows
Firecracker Tombstone Witch Princess
Royal Delivery
Firecracker Hog Rider Witch Princess Electro Wizard Lumberjack
Fireball
Firecracker Tombstone Hog Rider Witch Princess Electro Wizard Lumberjack
Poison
Firecracker Tombstone Witch Princess Electro Wizard
Lightning
Tombstone Witch Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Princess Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack
Firecracker
Hog Rider Princess Lumberjack
Tombstone
Hog Rider
Arrows Firecracker Witch Princess Electro Wizard Lumberjack
Witch
Hog Rider Lumberjack
Princess
Firecracker Hog Rider
Electro Wizard
Hog Rider Lumberjack
Lumberjack
Arrows Firecracker Hog Rider Witch Electro Wizard

Defense Synergies 0 11

Arrows
Tombstone Lumberjack
Firecracker
Tombstone Princess Electro Wizard Lumberjack
Tombstone
Arrows Firecracker Electro Wizard Lumberjack
Hog Rider
Witch
Electro Wizard Lumberjack
Princess
Firecracker
Electro Wizard
Firecracker Tombstone Witch Lumberjack
Lumberjack
Arrows Firecracker Tombstone Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Electro Wizard
Lumberjack Firecracker Tombstone Witch Electro Wizard
Witch Lumberjack Tombstone Electro Wizard
Witch Lumberjack Firecracker Tombstone Electro Wizard
Arrows Firecracker Tombstone Princess Lumberjack
Arrows Firecracker Electro Wizard Lumberjack
Electro Wizard Arrows Firecracker Tombstone Witch Princess
Arrows Electro Wizard
Witch Tombstone Princess Lumberjack
Firecracker Electro Wizard Lumberjack
Witch Electro Wizard Arrows Firecracker Tombstone Princess Lumberjack
Arrows Firecracker Witch Princess Electro Wizard
Tombstone Lumberjack Witch Electro Wizard
Arrows Firecracker Tombstone Witch Princess Electro Wizard Lumberjack
Tombstone Electro Wizard Lumberjack
Electro Wizard Lumberjack
Arrows Firecracker Tombstone Witch Electro Wizard Lumberjack
Arrows Tombstone Firecracker Witch Electro Wizard Lumberjack
Arrows Witch Firecracker Tombstone Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Arrows Firecracker Witch Electro Wizard Lumberjack
Tombstone Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Witch Electro Wizard
Electro Wizard Arrows Firecracker Lumberjack
Tombstone Lumberjack Witch Electro Wizard
Lumberjack Electro Wizard
Tombstone Witch Lumberjack
Arrows Firecracker Witch Princess Electro Wizard
Tombstone Witch Electro Wizard Lumberjack
Lumberjack
Electro Wizard Firecracker Tombstone Witch
Witch Tombstone
Tombstone Witch Lumberjack
Arrows Electro Wizard
Tombstone Witch Lumberjack
Firecracker Witch Princess
Tombstone Witch Electro Wizard Firecracker Lumberjack
Arrows Firecracker Witch Princess Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Princess
Arrows Firecracker Witch Princess
Arrows Firecracker Princess
Arrows Firecracker
Electro Wizard Lumberjack
Firecracker Arrows Princess Electro Wizard
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Witch Princess
Arrows Firecracker Princess
Arrows
Arrows Firecracker Princess Electro Wizard
Arrows Firecracker Witch Princess
Arrows Princess
Arrows
Arrows Firecracker Witch Princess
Witch
Arrows Firecracker Witch Princess Electro Wizard
Arrows Witch Princess
Arrows Firecracker
Arrows Firecracker Witch Princess Electro Wizard
Electro Wizard Firecracker Witch
Arrows
Arrows Firecracker Princess Electro Wizard
Arrows Firecracker Princess
Electro Wizard Tombstone Witch Princess
Arrows Firecracker Witch Princess Electro Wizard
Arrows
Firecracker Princess Electro Wizard Lumberjack
Arrows Firecracker Princess
Arrows
Firecracker
Firecracker Witch Princess Electro Wizard
Firecracker Witch Princess Electro Wizard
Firecracker Witch Princess Electro Wizard
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: