My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon Lumberjack
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Knight Firecracker Valkyrie Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Valkyrie Witch Balloon Lumberjack
Fireball
Firecracker Witch Balloon Lumberjack
Poison
Bats Firecracker Witch Balloon
Lightning
Knight Valkyrie Witch Balloon Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Valkyrie Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Balloon Firecracker Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Bats Firecracker Balloon Arrows Witch Lumberjack
Firecracker
Knight Bats Valkyrie Balloon Lumberjack
Valkyrie
Bats Balloon Lumberjack Firecracker Witch
Witch
Knight Valkyrie Lumberjack
Balloon
Bats Arrows Knight Valkyrie Lumberjack Firecracker
Lumberjack
Valkyrie Balloon Bats Arrows Knight Firecracker Witch

Defense Synergies 3 12

Bats
Knight Firecracker Valkyrie Lumberjack
Arrows
Knight Valkyrie Lumberjack
Knight
Bats Firecracker Arrows Witch Lumberjack
Firecracker
Knight Valkyrie Bats Lumberjack
Valkyrie
Firecracker Bats Arrows Witch Lumberjack
Witch
Knight Valkyrie Lumberjack
Balloon
Lumberjack
Bats Arrows Knight Firecracker Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Lumberjack Bats Knight Firecracker Valkyrie Witch
Witch Lumberjack Bats Knight Valkyrie
Witch Lumberjack Bats Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Lumberjack
Arrows Bats Firecracker Valkyrie Lumberjack
Bats Arrows Firecracker Witch
Arrows Valkyrie
Witch Lumberjack
Knight Firecracker Valkyrie Lumberjack
Bats Valkyrie Witch Arrows Knight Firecracker Lumberjack
Arrows Bats Firecracker Witch
Lumberjack Bats Knight Valkyrie Witch
Valkyrie Bats Arrows Firecracker Witch Lumberjack
Knight Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Valkyrie Witch Lumberjack
Arrows Valkyrie Bats Knight Firecracker Witch Lumberjack
Arrows Valkyrie Witch Bats Knight Firecracker Lumberjack
Lumberjack
Valkyrie Bats Arrows Knight Firecracker Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Witch
Arrows Knight Firecracker Valkyrie Lumberjack
Lumberjack Bats Knight Valkyrie Witch
Valkyrie Lumberjack Bats Knight
Knight Valkyrie Witch Lumberjack
Arrows Firecracker Bats Witch
Bats Knight Valkyrie Witch Lumberjack
Knight Valkyrie Lumberjack
Bats Knight Firecracker Valkyrie Witch
Witch
Bats Knight Valkyrie Witch Lumberjack
Arrows Valkyrie
Knight Valkyrie Witch Lumberjack
Firecracker Valkyrie Witch
Witch Bats Knight Firecracker Valkyrie Lumberjack
Bats Arrows Valkyrie Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker Valkyrie Lumberjack
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

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