My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Balloon P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Balloon P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill Balloon Skeleton King
Giant Snowball
Goblin Drill Witch Balloon Skeleton King
Zap
Firecracker Dark Prince Goblin Drill Witch Balloon Skeleton King
Barbarian Barrel
Firecracker Dark Prince Goblin Drill Witch Skeleton King
The Log
Firecracker Mini P.E.K.K.A Dark Prince Goblin Drill Witch Skeleton King
Earthquake
Firecracker Goblin Drill Witch Skeleton King
Arrows
Firecracker Goblin Drill Witch Skeleton King
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Goblin Drill Witch Balloon P.E.K.K.A Skeleton King
Fireball
Firecracker Goblin Drill Witch Balloon Skeleton King
Poison
Firecracker Goblin Drill Witch Balloon Skeleton King
Lightning
Mini P.E.K.K.A Dark Prince Witch Balloon Skeleton King
Rocket
Witch Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Dark Prince Goblin Drill Skeleton King Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Dark Prince Goblin Drill

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Dark Prince Goblin Drill Balloon P.E.K.K.A
Mini P.E.K.K.A
Firecracker Dark Prince Goblin Drill
Dark Prince
Firecracker Mini P.E.K.K.A Goblin Drill Witch Balloon
Goblin Drill
Firecracker Mini P.E.K.K.A Dark Prince Balloon Skeleton King
Witch
Dark Prince P.E.K.K.A Skeleton King
Balloon
Firecracker Dark Prince Goblin Drill
P.E.K.K.A
Firecracker Witch
Skeleton King
Goblin Drill Witch

Defense Synergies 0 5

Firecracker
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Firecracker Witch
Dark Prince
Firecracker Witch
Goblin Drill
Witch
Mini P.E.K.K.A Dark Prince
Balloon
P.E.K.K.A
Firecracker
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Firecracker Dark Prince Goblin Drill Witch
Mini P.E.K.K.A Witch P.E.K.K.A Dark Prince Goblin Drill
Mini P.E.K.K.A Witch P.E.K.K.A Firecracker Dark Prince Goblin Drill Skeleton King
Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A
Firecracker Dark Prince
Firecracker Witch
P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Drill Skeleton King
Firecracker Mini P.E.K.K.A Dark Prince
Witch Firecracker Dark Prince Goblin Drill Skeleton King
Firecracker Witch
Mini P.E.K.K.A Goblin Drill P.E.K.K.A Dark Prince Witch
Firecracker Mini P.E.K.K.A Dark Prince Goblin Drill Witch P.E.K.K.A Skeleton King
Mini P.E.K.K.A P.E.K.K.A Goblin Drill Skeleton King
Mini P.E.K.K.A Goblin Drill P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Goblin Drill Witch P.E.K.K.A
Firecracker Dark Prince Goblin Drill Witch
Goblin Drill Witch Firecracker Dark Prince
Mini P.E.K.K.A P.E.K.K.A Goblin Drill
Dark Prince Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Dark Prince Goblin Drill Witch
Firecracker Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Dark Prince
P.E.K.K.A Firecracker Mini P.E.K.K.A Dark Prince Witch
Witch P.E.K.K.A Goblin Drill
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Witch Skeleton King
Firecracker Witch
Witch Firecracker Mini P.E.K.K.A Dark Prince Goblin Drill P.E.K.K.A Skeleton King
Firecracker Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker
Goblin Drill
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Drill Witch
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker Witch
Goblin Drill
Firecracker Dark Prince Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Firecracker
P.E.K.K.A
Firecracker
Dark Prince Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker Skeleton King
Firecracker Dark Prince P.E.K.K.A
Firecracker Witch Skeleton King
Firecracker Witch
Firecracker Dark Prince Witch
P.E.K.K.A
Firecracker

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