My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Cannon Goblin Gang
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Ice Wizard
The Log
Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Ice Wizard
Fireball
Cannon Goblin Gang Firecracker Ice Wizard
Poison
Bats Cannon Goblin Gang Firecracker Ice Wizard
Lightning
Cannon Mini P.E.K.K.A Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Gang Firecracker Earthquake Ice Wizard Mini P.E.K.K.A Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Goblin Gang Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A
Cannon
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Earthquake Mini P.E.K.K.A
Earthquake
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Earthquake Ice Wizard
Ice Wizard
Mini P.E.K.K.A
Goblinstein

Defense Synergies 0 19

Bats
Cannon Firecracker Earthquake Mini P.E.K.K.A Ice Wizard
Cannon
Bats Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Ice Wizard
Goblin Gang
Cannon Firecracker Mini P.E.K.K.A Ice Wizard
Firecracker
Bats Cannon Goblin Gang Earthquake Mini P.E.K.K.A Ice Wizard
Earthquake
Bats Cannon Firecracker Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Bats Cannon Goblin Gang Firecracker Earthquake Ice Wizard
Ice Wizard
Bats Cannon Goblin Gang Firecracker Earthquake Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker
Mini P.E.K.K.A Bats Cannon Goblin Gang Firecracker Ice Wizard
Cannon Goblin Gang Mini P.E.K.K.A Bats Ice Wizard
Cannon Mini P.E.K.K.A Bats Goblin Gang Firecracker Ice Wizard
Firecracker Earthquake Mini P.E.K.K.A
Goblin Gang Bats Cannon Firecracker Earthquake Ice Wizard
Bats Cannon Goblin Gang Firecracker Ice Wizard
Earthquake Cannon
Cannon Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Cannon Firecracker Mini P.E.K.K.A Ice Wizard
Bats Goblin Gang Ice Wizard Cannon Firecracker Earthquake
Bats Goblin Gang Firecracker Ice Wizard
Cannon Mini P.E.K.K.A Bats Goblin Gang Earthquake Ice Wizard
Bats Cannon Goblin Gang Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Goblinstein
Bats Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Cannon Bats Goblin Gang Firecracker Ice Wizard
Earthquake Bats Cannon Firecracker Ice Wizard
Mini P.E.K.K.A Cannon
Goblin Gang Bats Cannon Firecracker Earthquake Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats
Cannon Goblin Gang Mini P.E.K.K.A
Firecracker Goblinstein Bats Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Bats Ice Wizard
Mini P.E.K.K.A
Goblinstein Bats Firecracker Mini P.E.K.K.A
Cannon Goblin Gang
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Bats Firecracker Mini P.E.K.K.A Goblinstein
Bats Cannon Firecracker Earthquake Mini P.E.K.K.A Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Ice Wizard
Earthquake
Earthquake Firecracker
Firecracker Earthquake Goblinstein
Firecracker Goblinstein Bats Ice Wizard
Firecracker Earthquake
Earthquake Firecracker Ice Wizard
Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Bats Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A
Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake Ice Wizard Goblinstein
Firecracker Earthquake Ice Wizard
Firecracker
Bats Firecracker Ice Wizard
Bats Firecracker Goblinstein
Mini P.E.K.K.A
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Bats Goblin Gang Goblinstein
Firecracker Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker
Firecracker

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