My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Knight Firecracker Goblin Barrel Ice Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Mini P.E.K.K.A Goblin Barrel Ice Wizard
Fireball
Firecracker Goblin Barrel Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Firecracker Goblin Barrel Void Ice Wizard Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Void Knight Mini P.E.K.K.A Ice Wizard
Knight
Firecracker Goblin Barrel Zap Ice Wizard
Firecracker
Zap Knight Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Zap Firecracker Ice Wizard
Goblin Barrel
Knight Firecracker Ice Wizard
Void
Zap
Ice Wizard
Zap Knight Mini P.E.K.K.A Goblin Barrel

Defense Synergies 3 13

Skeletons
Zap Knight Firecracker Mini P.E.K.K.A Ice Wizard
Zap
Mini P.E.K.K.A Skeletons Knight Firecracker Void Ice Wizard
Knight
Firecracker Ice Wizard Skeletons Zap Mini P.E.K.K.A
Firecracker
Knight Skeletons Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Skeletons Knight Firecracker Ice Wizard
Goblin Barrel
Void
Zap
Ice Wizard
Knight Skeletons Zap Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Void
Mini P.E.K.K.A Skeletons Zap Knight Firecracker Ice Wizard
Mini P.E.K.K.A Skeletons Knight Void Ice Wizard
Mini P.E.K.K.A Skeletons Knight Firecracker Ice Wizard
Firecracker Mini P.E.K.K.A
Skeletons Zap Firecracker Ice Wizard
Zap Firecracker Void Ice Wizard
Zap Void
Mini P.E.K.K.A Skeletons Ice Wizard
Knight Skeletons Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard Skeletons Zap Knight Firecracker
Zap Firecracker Ice Wizard
Mini P.E.K.K.A Skeletons Zap Knight Ice Wizard
Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Skeletons Knight Firecracker Mini P.E.K.K.A
Zap Knight Firecracker Ice Wizard
Zap Knight Firecracker Ice Wizard
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Zap Void
Void Zap Knight Firecracker Mini P.E.K.K.A
Skeletons Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Skeletons Knight Mini P.E.K.K.A
Firecracker Skeletons Zap Ice Wizard
Mini P.E.K.K.A Skeletons Knight Void Ice Wizard
Mini P.E.K.K.A Knight
Zap Void Skeletons Knight Firecracker Mini P.E.K.K.A
Skeletons
Knight Mini P.E.K.K.A
Zap Void
Mini P.E.K.K.A Skeletons Knight
Firecracker
Skeletons Zap Knight Firecracker Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Zap Ice Wizard
Void
Knight Firecracker Void
Zap Firecracker
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Void Zap Firecracker
Mini P.E.K.K.A Void
Firecracker Void Zap Knight
Void Zap Firecracker
Knight Firecracker Void
Firecracker Void
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Void Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Void
Void
Void
Zap Void
Zap Firecracker Ice Wizard
Firecracker Void Zap Ice Wizard
Void Zap
Void Zap Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker Void
Mini P.E.K.K.A Void
Void Zap
Zap Void Firecracker
Firecracker
Zap Void
Zap Firecracker Ice Wizard
Void Knight Firecracker Mini P.E.K.K.A
Zap Firecracker
Void Zap
Firecracker
Zap Firecracker
Firecracker Zap Void
Void Zap Firecracker

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