My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Baby Dragon Witch Balloon
Zap
Cannon Firecracker Witch Balloon
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Mini P.E.K.K.A Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Baby Dragon Witch Balloon
Fireball
Cannon Firecracker Baby Dragon Witch Balloon
Poison
Cannon Firecracker Witch Balloon
Lightning
Cannon Mini P.E.K.K.A Baby Dragon Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Mini P.E.K.K.A Baby Dragon Freeze Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Firecracker Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mini P.E.K.K.A Baby Dragon Balloon
Mini P.E.K.K.A
Firecracker Baby Dragon The Log
Baby Dragon
Firecracker Mini P.E.K.K.A Witch Balloon
Freeze
Balloon
Witch
Baby Dragon
Balloon
Freeze Firecracker Baby Dragon The Log
The Log
Mini P.E.K.K.A Balloon

Defense Synergies 3 12

Cannon
The Log Firecracker Mini P.E.K.K.A Baby Dragon Witch
Firecracker
The Log Cannon Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
The Log Cannon Firecracker Baby Dragon Freeze Witch
Baby Dragon
Cannon Firecracker Mini P.E.K.K.A Witch The Log
Freeze
Mini P.E.K.K.A
Witch
Cannon Mini P.E.K.K.A Baby Dragon The Log
Balloon
The Log
Cannon Firecracker Mini P.E.K.K.A Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Baby Dragon The Log
Mini P.E.K.K.A Cannon Firecracker Witch The Log
Cannon Mini P.E.K.K.A Witch Freeze
Cannon Mini P.E.K.K.A Witch Firecracker
Firecracker Mini P.E.K.K.A The Log
Freeze The Log Cannon Firecracker Baby Dragon
Cannon Firecracker Baby Dragon Freeze Witch
Cannon Baby Dragon The Log
Cannon Mini P.E.K.K.A Witch
Cannon Firecracker Mini P.E.K.K.A
Witch Cannon Firecracker Baby Dragon Freeze The Log
Firecracker Baby Dragon Witch
Cannon Mini P.E.K.K.A Freeze Witch The Log
Cannon Firecracker Mini P.E.K.K.A Baby Dragon Freeze Witch The Log
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A Freeze The Log
Cannon Firecracker Mini P.E.K.K.A Witch
Cannon Firecracker Baby Dragon Witch The Log
Baby Dragon Freeze Witch The Log Cannon Firecracker
Mini P.E.K.K.A Cannon
Cannon Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A Witch
Firecracker Baby Dragon Freeze Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Freeze Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log
Witch Cannon
Mini P.E.K.K.A Witch
The Log
Mini P.E.K.K.A Cannon Witch
Cannon Firecracker Baby Dragon Witch
Witch Firecracker Mini P.E.K.K.A Baby Dragon Freeze The Log
Cannon Firecracker Mini P.E.K.K.A Baby Dragon Freeze Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Freeze The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Freeze The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Freeze Witch
Firecracker Baby Dragon Witch The Log
The Log Firecracker Baby Dragon Freeze
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Freeze
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch The Log
Firecracker Baby Dragon The Log
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon The Log
Firecracker Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker Freeze The Log Baby Dragon Witch
Witch
Firecracker The Log Baby Dragon Witch
Baby Dragon Witch The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch
Firecracker Freeze Witch
Mini P.E.K.K.A
The Log
Firecracker Freeze
Firecracker The Log
Freeze Witch
Firecracker Baby Dragon Witch
Freeze
The Log
Firecracker Mini P.E.K.K.A Baby Dragon
The Log Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Freeze Witch The Log
Firecracker Witch
Firecracker Baby Dragon Freeze Witch The Log
Firecracker

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