My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Ram Rider
Giant Snowball
Royal Hogs Witch Ram Rider
Zap
Firecracker Royal Hogs Witch Ram Rider
Barbarian Barrel
Firecracker Elixir Golem Wizard Royal Hogs Witch Magic Archer
The Log
Firecracker Elixir Golem Royal Hogs Witch Ram Rider
Earthquake
Firecracker Elixir Golem Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Firecracker Elixir Golem Wizard Royal Hogs Witch Magic Archer Ram Rider
Fireball
Firecracker Elixir Golem Wizard Royal Hogs Witch Magic Archer Ram Rider
Poison
Firecracker Elixir Golem Wizard Royal Hogs Witch Magic Archer
Lightning
Wizard Witch Magic Archer Ram Rider
Rocket
Wizard Royal Hogs Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Magic Archer Wizard Royal Hogs Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Magic Archer Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Hogs Ram Rider Mega Knight
Elixir Golem
Firecracker Wizard Witch Magic Archer
Wizard
Elixir Golem Royal Hogs Ram Rider Mega Knight
Royal Hogs
Firecracker Wizard Magic Archer Mega Knight
Witch
Elixir Golem Ram Rider Mega Knight
Magic Archer
Ram Rider Elixir Golem Royal Hogs Mega Knight
Ram Rider
Magic Archer Firecracker Wizard Witch Mega Knight
Mega Knight
Firecracker Wizard Royal Hogs Witch Magic Archer Ram Rider

Defense Synergies 0 5

Firecracker
Mega Knight
Elixir Golem
Wizard
Mega Knight
Royal Hogs
Witch
Mega Knight
Magic Archer
Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Firecracker Wizard Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Magic Archer Ram Rider
Firecracker Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight
Witch Firecracker Ram Rider Mega Knight
Firecracker Mega Knight
Firecracker Magic Archer Mega Knight
Ram Rider Firecracker Wizard Witch Magic Archer
Magic Archer Ram Rider Mega Knight
Witch
Firecracker Mega Knight
Witch Firecracker Wizard Magic Archer Ram Rider Mega Knight
Firecracker Wizard Witch Magic Archer Ram Rider
Mega Knight Wizard Witch Ram Rider
Wizard Mega Knight Firecracker Witch Magic Archer
Ram Rider Mega Knight
Ram Rider Mega Knight
Wizard Mega Knight Firecracker Witch
Mega Knight Firecracker Wizard Witch Magic Archer Ram Rider
Wizard Witch Firecracker Magic Archer Ram Rider Mega Knight
Ram Rider
Wizard Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Wizard Magic Archer Mega Knight
Mega Knight Witch Ram Rider
Mega Knight Ram Rider
Witch Ram Rider Mega Knight
Firecracker Wizard Witch Magic Archer Ram Rider
Witch Ram Rider
Mega Knight
Mega Knight Firecracker Witch Magic Archer
Witch
Mega Knight Witch
Mega Knight
Mega Knight Wizard Witch Ram Rider
Wizard Firecracker Witch Magic Archer Mega Knight
Witch Firecracker Magic Archer
Mega Knight Firecracker Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer Ram Rider
Magic Archer
Firecracker
Wizard Firecracker Magic Archer Mega Knight
Firecracker Wizard Witch Magic Archer Ram Rider
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Magic Archer Ram Rider
Firecracker Wizard Ram Rider
Firecracker Wizard Magic Archer Ram Rider
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Witch Magic Archer
Magic Archer Firecracker Wizard Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Firecracker Wizard Witch Magic Archer Mega Knight
Witch
Firecracker Wizard Witch Magic Archer Ram Rider
Wizard Witch Magic Archer Ram Rider Mega Knight
Firecracker Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Witch
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Witch Magic Archer
Firecracker Wizard Witch Magic Archer Ram Rider
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Firecracker Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Mega Knight
Firecracker Wizard Mega Knight

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