My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Magic Archer Sparky Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Magic Archer Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Magic Archer Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Magic Archer Sparky
Fireball
Firecracker Magic Archer Sparky
Poison
Firecracker Magic Archer Sparky
Lightning
Magic Archer Sparky Archer Queen
Rocket
Magic Archer Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Rune Giant Magic Archer Archer Queen Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Rune Giant

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Sparky Magic Archer Mega Knight
Arrows
Zap Sparky Mega Knight
Firecracker
Zap Rune Giant Sparky Mega Knight
Rune Giant
Firecracker
Magic Archer
Zap Mega Knight
Sparky
Zap Arrows Firecracker Archer Queen
Mega Knight
Zap Arrows Firecracker Magic Archer Archer Queen
Archer Queen
Sparky Mega Knight

Defense Synergies 2 8

Zap
Mega Knight Arrows Firecracker Magic Archer Sparky Archer Queen
Arrows
Mega Knight Zap Sparky
Firecracker
Zap Mega Knight
Rune Giant
Magic Archer
Zap Mega Knight
Sparky
Zap Arrows
Mega Knight
Zap Arrows Firecracker Magic Archer
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer Sparky
Sparky Zap Firecracker Mega Knight
Sparky Mega Knight
Sparky Firecracker Mega Knight
Arrows Firecracker Sparky Mega Knight
Arrows Zap Firecracker Magic Archer Mega Knight
Zap Arrows Firecracker Magic Archer
Zap Arrows Magic Archer Sparky Mega Knight
Sparky Archer Queen
Firecracker Sparky Mega Knight
Zap Arrows Firecracker Magic Archer Mega Knight
Arrows Zap Firecracker Magic Archer
Sparky Mega Knight Zap
Sparky Mega Knight Zap Arrows Firecracker Magic Archer
Sparky Mega Knight
Zap Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker
Arrows Mega Knight Zap Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer Mega Knight
Sparky
Mega Knight Arrows Firecracker Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Sparky
Zap Arrows Firecracker Magic Archer Mega Knight
Mega Knight Zap Sparky
Mega Knight Zap Sparky
Sparky Mega Knight
Arrows Firecracker Zap Magic Archer
Sparky
Mega Knight Sparky
Zap Mega Knight Firecracker Magic Archer Sparky
Sparky
Mega Knight Sparky
Mega Knight Zap Arrows Archer Queen
Mega Knight Sparky
Firecracker Magic Archer Sparky Mega Knight
Sparky Zap Firecracker Magic Archer Archer Queen
Arrows Mega Knight Zap Firecracker Magic Archer Sparky Archer Queen
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Sparky
Arrows Firecracker Zap Magic Archer
Arrows Magic Archer Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Magic Archer Sparky Mega Knight
Arrows Firecracker Zap Magic Archer
Arrows Firecracker Magic Archer Sparky
Arrows Zap Firecracker Magic Archer
Arrows Zap Firecracker
Sparky
Firecracker Zap Arrows Magic Archer Sparky
Zap Arrows Firecracker Magic Archer Archer Queen
Firecracker Magic Archer Sparky
Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer Sparky
Zap Arrows Firecracker Magic Archer Sparky
Magic Archer Arrows Firecracker Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Firecracker Magic Archer Sparky Mega Knight
Zap Arrows Firecracker Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Firecracker Magic Archer Sparky Mega Knight
Arrows Firecracker Zap Magic Archer Sparky
Zap Arrows Magic Archer Sparky Mega Knight
Zap Arrows Firecracker Magic Archer Sparky
Zap Arrows Firecracker Magic Archer Sparky
Zap Firecracker
Sparky
Zap Arrows Magic Archer Sparky Mega Knight
Zap Arrows Firecracker Magic Archer Sparky
Sparky Mega Knight
Arrows Firecracker Magic Archer Sparky
Zap Magic Archer
Zap Arrows Firecracker Magic Archer Archer Queen
Arrows
Firecracker Magic Archer Sparky Mega Knight
Arrows Zap Firecracker Magic Archer
Zap Arrows Sparky Archer Queen
Firecracker Sparky Mega Knight Archer Queen
Zap Firecracker Magic Archer Sparky Archer Queen
Firecracker Zap Magic Archer Archer Queen
Zap Firecracker Magic Archer Sparky Mega Knight Archer Queen
Sparky
Firecracker Sparky Mega Knight

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