My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Musketeer Wall Breakers
Zap
Firecracker Wall Breakers Bandit
Barbarian Barrel
Knight Firecracker Musketeer Wall Breakers Bandit
The Log
Firecracker Musketeer Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Musketeer Wall Breakers Bandit
Fireball
Firecracker Musketeer Wall Breakers Bandit
Poison
Firecracker Musketeer
Lightning
Knight Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Knight Firecracker Bandit Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Knight

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Musketeer Wall Breakers Bandit Mega Knight
Arrows
Zap Knight Wall Breakers Bandit Mega Knight
Knight
Firecracker Musketeer Wall Breakers Zap Arrows
Firecracker
Zap Knight Wall Breakers Bandit Mega Knight
Musketeer
Knight Zap Bandit Mega Knight
Wall Breakers
Knight Zap Arrows Firecracker Mega Knight
Bandit
Zap Arrows Firecracker Musketeer Mega Knight
Mega Knight
Zap Arrows Firecracker Musketeer Wall Breakers Bandit

Defense Synergies 4 13

Zap
Mega Knight Arrows Knight Firecracker Musketeer Bandit
Arrows
Mega Knight Zap Knight Bandit
Knight
Firecracker Musketeer Zap Arrows
Firecracker
Knight Zap Musketeer Bandit Mega Knight
Musketeer
Knight Zap Firecracker Bandit Mega Knight
Wall Breakers
Bandit
Zap Arrows Firecracker Musketeer Mega Knight
Mega Knight
Zap Arrows Firecracker Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer
Zap Knight Firecracker Musketeer Bandit Mega Knight
Mega Knight Knight Musketeer Bandit
Knight Firecracker Musketeer Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Musketeer Bandit Mega Knight
Musketeer Zap Arrows Firecracker
Zap Arrows Musketeer Bandit Mega Knight
Musketeer
Knight Firecracker Musketeer Bandit Mega Knight
Zap Arrows Knight Firecracker Musketeer Bandit Mega Knight
Arrows Musketeer Zap Firecracker
Mega Knight Zap Knight Musketeer Bandit
Mega Knight Zap Arrows Firecracker
Knight Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Arrows Knight Firecracker Musketeer
Arrows Mega Knight Zap Knight Firecracker Musketeer Bandit
Zap Arrows Knight Firecracker Musketeer Bandit Mega Knight
Musketeer
Mega Knight Arrows Knight Firecracker Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Bandit
Bandit Zap Arrows Knight Firecracker Musketeer Mega Knight
Bandit Mega Knight Zap Knight Musketeer
Mega Knight Zap Knight Musketeer Bandit
Knight Musketeer Bandit Mega Knight
Arrows Firecracker Zap Musketeer
Knight Musketeer Bandit
Mega Knight Knight
Zap Mega Knight Knight Firecracker Bandit
Musketeer
Mega Knight Knight Musketeer
Mega Knight Zap Arrows
Mega Knight Knight Bandit
Firecracker Musketeer Mega Knight
Zap Knight Firecracker Musketeer
Arrows Mega Knight Zap Firecracker Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer Bandit
Arrows Firecracker Zap Musketeer Bandit
Arrows Bandit
Arrows Knight Firecracker Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Musketeer
Firecracker Zap Arrows Knight Musketeer Bandit
Zap Arrows Firecracker Musketeer
Knight Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit Mega Knight
Arrows
Zap Arrows Firecracker Musketeer Bandit Mega Knight
Zap Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer Bandit
Zap Arrows Musketeer Bandit Mega Knight
Zap Arrows Firecracker Musketeer Bandit
Zap Arrows Firecracker Musketeer
Zap Firecracker Musketeer
Zap Arrows Musketeer Bandit Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Musketeer Bandit
Zap Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer Mega Knight
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Bandit Mega Knight
Firecracker Mega Knight

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