My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Princess Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Princess Lumberjack
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Valkyrie Witch Princess Lumberjack
The Log
Firecracker Witch Princess Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Valkyrie Witch Princess Lumberjack
Fireball
Firecracker Witch Princess Lumberjack
Poison
Firecracker Witch Princess
Lightning
Valkyrie Witch Lumberjack Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Princess Valkyrie Lumberjack Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Princess Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Mega Knight
Firecracker
Valkyrie Princess Lumberjack Mega Knight
Valkyrie
Lumberjack Firecracker Witch
Witch
Valkyrie Lumberjack Mega Knight
Princess
Firecracker Mega Knight
Lumberjack
Valkyrie Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows Firecracker Witch Princess Lumberjack
Goblinstein

Defense Synergies 2 11

Arrows
Mega Knight Valkyrie Lumberjack
Firecracker
Valkyrie Princess Lumberjack Mega Knight
Valkyrie
Firecracker Arrows Witch Princess Lumberjack
Witch
Valkyrie Lumberjack Mega Knight
Princess
Firecracker Valkyrie Mega Knight
Lumberjack
Arrows Firecracker Valkyrie Witch
Mega Knight
Arrows Firecracker Witch Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Lumberjack Firecracker Valkyrie Witch Mega Knight
Witch Lumberjack Mega Knight Valkyrie
Witch Lumberjack Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Princess Lumberjack Mega Knight
Arrows Firecracker Valkyrie Lumberjack Mega Knight
Arrows Firecracker Witch Princess
Arrows Valkyrie Mega Knight
Witch Princess Lumberjack
Firecracker Valkyrie Lumberjack Mega Knight
Valkyrie Witch Arrows Firecracker Princess Lumberjack Mega Knight
Arrows Firecracker Witch Princess
Lumberjack Mega Knight Valkyrie Witch
Valkyrie Mega Knight Arrows Firecracker Witch Princess Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight Goblinstein
Mega Knight Arrows Firecracker Valkyrie Witch Lumberjack
Arrows Valkyrie Mega Knight Firecracker Witch Lumberjack
Arrows Valkyrie Witch Firecracker Princess Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Arrows Firecracker Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch
Arrows Firecracker Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Witch
Valkyrie Lumberjack Mega Knight
Valkyrie Witch Lumberjack Mega Knight
Arrows Firecracker Goblinstein Witch Princess
Valkyrie Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Goblinstein Firecracker Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch Lumberjack
Firecracker Valkyrie Witch Princess Mega Knight
Witch Firecracker Valkyrie Lumberjack Goblinstein
Arrows Valkyrie Mega Knight Firecracker Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Valkyrie
Arrows Firecracker Princess
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight Goblinstein
Arrows Firecracker Goblinstein Witch Princess
Arrows Firecracker Witch Princess
Arrows Firecracker Princess
Arrows Firecracker
Lumberjack
Firecracker Arrows Valkyrie Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Witch Princess
Arrows Firecracker Princess Mega Knight
Arrows
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Valkyrie Witch Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Firecracker Valkyrie Witch Princess Mega Knight Goblinstein
Witch
Arrows Firecracker Witch Princess
Arrows Witch Princess Mega Knight
Arrows Firecracker
Arrows Firecracker Witch Princess
Firecracker Witch Goblinstein
Arrows Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Princess
Witch Princess Goblinstein
Arrows Firecracker Witch Princess
Arrows
Firecracker Valkyrie Princess Lumberjack Mega Knight
Arrows Firecracker Princess
Arrows
Firecracker Mega Knight
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess Mega Knight
Firecracker Mega Knight

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