My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Baby Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Baby Dragon Little Prince
Zap
Bats Firecracker Little Prince
Barbarian Barrel
Firecracker Elixir Golem Little Prince
The Log
Firecracker Elixir Golem Little Prince
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Elixir Golem Baby Dragon Little Prince
Fireball
Firecracker Elixir Golem Baby Dragon Little Prince
Poison
Bats Firecracker Elixir Golem Little Prince
Lightning
Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Elixir Golem Little Prince Fireball Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Elixir Golem

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Baby Dragon
Firecracker
Elixir Golem Bats Baby Dragon Mega Knight
Elixir Golem
Firecracker Bats Fireball Baby Dragon The Log
Fireball
Elixir Golem Baby Dragon The Log Mega Knight Little Prince
Baby Dragon
Bats Firecracker Elixir Golem Fireball Mega Knight
The Log
Elixir Golem Fireball Mega Knight Little Prince
Mega Knight
Bats Firecracker Fireball Baby Dragon The Log
Little Prince
Fireball The Log

Defense Synergies 2 13

Bats
Firecracker Baby Dragon The Log Mega Knight
Firecracker
The Log Bats Baby Dragon Mega Knight
Elixir Golem
Fireball
The Log Mega Knight Little Prince
Baby Dragon
Bats Firecracker The Log Mega Knight Little Prince
The Log
Firecracker Fireball Bats Baby Dragon Mega Knight Little Prince
Mega Knight
Bats Firecracker Fireball Baby Dragon The Log
Little Prince
Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon The Log
Bats Firecracker The Log Mega Knight
Mega Knight Bats
Bats Firecracker Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Bats Firecracker Baby Dragon Mega Knight
Bats Firecracker Fireball Baby Dragon Little Prince
Fireball Baby Dragon The Log Mega Knight
Firecracker Mega Knight Little Prince
Bats Firecracker Fireball Baby Dragon The Log Mega Knight
Bats Firecracker Fireball Baby Dragon
Mega Knight Bats Fireball The Log
Fireball Mega Knight Bats Firecracker Baby Dragon The Log
Mega Knight
Fireball The Log Mega Knight
Mega Knight Bats Firecracker Fireball
Fireball Mega Knight Bats Firecracker Baby Dragon The Log Little Prince
Baby Dragon The Log Bats Firecracker Fireball Mega Knight Little Prince
Mega Knight Bats Firecracker Fireball Baby Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Firecracker Baby Dragon The Log Mega Knight
Mega Knight Bats The Log
Mega Knight Bats Fireball The Log
Mega Knight
Firecracker Fireball Bats Baby Dragon
Bats Fireball
Mega Knight
Mega Knight Bats Firecracker Fireball Baby Dragon The Log
Mega Knight Bats
Mega Knight Fireball The Log
Mega Knight Fireball
Firecracker Fireball Baby Dragon Mega Knight
Bats Firecracker Fireball Baby Dragon The Log Little Prince
Bats Mega Knight Firecracker Fireball Baby Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Firecracker Fireball The Log
Fireball Firecracker Baby Dragon The Log Mega Knight
Firecracker Fireball Bats Baby Dragon
Firecracker Baby Dragon The Log
Fireball The Log Firecracker Baby Dragon
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log Mega Knight
Fireball
Bats
Firecracker Fireball Baby Dragon The Log Mega Knight
Firecracker Fireball Baby Dragon The Log Mega Knight Little Prince
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
Firecracker The Log Fireball Baby Dragon Mega Knight Little Prince
Firecracker Fireball The Log Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Fireball Firecracker Baby Dragon The Log
Bats Firecracker Fireball Baby Dragon Little Prince
Bats Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker Baby Dragon
The Log Fireball
Fireball Firecracker Baby Dragon Mega Knight
The Log Firecracker Fireball Baby Dragon
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Baby Dragon The Log
Firecracker Bats Fireball
Firecracker Fireball Baby Dragon The Log Mega Knight Little Prince
Fireball Firecracker Mega Knight

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