My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Balloon
Giant Snowball
Bats Dart Goblin Hog Rider Guards Balloon
Zap
Bats Firecracker Dart Goblin Guards Balloon
Barbarian Barrel
Firecracker Dart Goblin Guards
The Log
Firecracker Dart Goblin Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Dart Goblin Guards
Royal Delivery
Bats Firecracker Dart Goblin Hog Rider Guards Balloon
Fireball
Firecracker Dart Goblin Hog Rider Balloon
Poison
Bats Firecracker Dart Goblin Guards Balloon
Lightning
Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Dart Goblin Guards Hog Rider Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Dart Goblin

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Mega Knight Firecracker
Arrows
Hog Rider Balloon Mega Knight
Firecracker
Hog Rider Bats Dart Goblin Balloon Mega Knight
Dart Goblin
Firecracker Hog Rider Balloon Mega Knight
Hog Rider
Bats Arrows Firecracker Dart Goblin Guards Balloon Mega Knight
Guards
Hog Rider
Balloon
Bats Arrows Firecracker Dart Goblin Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Dart Goblin Hog Rider Balloon

Defense Synergies 1 8

Bats
Firecracker Dart Goblin Mega Knight
Arrows
Mega Knight
Firecracker
Bats Dart Goblin Guards Mega Knight
Dart Goblin
Bats Firecracker Guards Mega Knight
Hog Rider
Guards
Firecracker Dart Goblin
Balloon
Mega Knight
Arrows Bats Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Bats Firecracker Dart Goblin Mega Knight
Mega Knight Bats Dart Goblin
Bats Firecracker Dart Goblin Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Dart Goblin Guards Mega Knight
Bats Dart Goblin Arrows Firecracker
Arrows Dart Goblin Mega Knight
Guards Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Guards Arrows Firecracker Mega Knight
Arrows Bats Firecracker Dart Goblin
Mega Knight Bats Guards
Mega Knight Bats Arrows Firecracker Dart Goblin Guards
Mega Knight
Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Dart Goblin Guards
Arrows Bats Firecracker Dart Goblin Guards Mega Knight
Dart Goblin
Mega Knight Bats Arrows Firecracker Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Firecracker Mega Knight
Guards Mega Knight Bats
Guards Mega Knight Bats
Guards Mega Knight
Arrows Firecracker Bats Dart Goblin
Guards Bats Dart Goblin
Mega Knight
Mega Knight Bats Firecracker
Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards
Mega Knight Arrows Guards
Mega Knight Guards
Firecracker Dart Goblin Mega Knight
Guards Bats Firecracker Dart Goblin
Bats Arrows Mega Knight Firecracker Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bats Guards
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Bats
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin
Bats Firecracker Dart Goblin Guards
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin Guards
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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