My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards Bandit
Barbarian Barrel
Firecracker Goblin Barrel Guards Bandit
The Log
Firecracker Goblin Barrel Guards Bandit
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Goblin Barrel Guards Bandit
Fireball
Firecracker Goblin Barrel Bandit
Poison
Firecracker Guards
Lightning
Bandit Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Guards Bandit Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Guards The Log Bandit Mega Knight
Firecracker
Zap Goblin Barrel Bandit Mega Knight
Goblin Barrel
Firecracker Guards Bandit Mega Knight
Guards
Zap Goblin Barrel The Log Bandit
The Log
Zap Guards Bandit Mega Knight
Bandit
Zap Firecracker Goblin Barrel Guards The Log Mega Knight
Mega Knight
Zap Firecracker Goblin Barrel The Log Bandit Archer Queen
Archer Queen
Mega Knight

Defense Synergies 3 13

Zap
Mega Knight Firecracker Guards The Log Bandit Archer Queen
Firecracker
The Log Zap Guards Bandit Mega Knight
Goblin Barrel
Guards
Zap Firecracker The Log Archer Queen
The Log
Firecracker Archer Queen Zap Guards Bandit Mega Knight
Bandit
Zap Firecracker The Log Mega Knight
Mega Knight
Zap Firecracker The Log Bandit
Archer Queen
The Log Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Zap Firecracker The Log Bandit Mega Knight
Mega Knight Bandit
Firecracker Guards Bandit Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Guards Bandit Mega Knight
Zap Firecracker
Zap The Log Bandit Mega Knight
Archer Queen
Guards Firecracker Bandit Mega Knight
Guards Zap Firecracker The Log Bandit Mega Knight
Zap Firecracker
Mega Knight Zap Guards The Log Bandit
Mega Knight Zap Firecracker Guards The Log
Bandit Mega Knight
Zap The Log Bandit Mega Knight
Mega Knight Firecracker
Mega Knight Zap Firecracker Guards The Log Bandit
Zap The Log Firecracker Guards Bandit Mega Knight
Mega Knight Firecracker Guards The Log Bandit
Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Bandit
Bandit Zap Firecracker The Log Mega Knight
Guards Bandit Mega Knight Zap The Log
Guards Mega Knight Zap The Log Bandit
Guards Bandit Mega Knight
Firecracker Zap
Guards Bandit
Mega Knight
Zap Mega Knight Firecracker The Log Bandit
Guards
Mega Knight Guards
Mega Knight Zap Guards The Log Archer Queen
Mega Knight Guards Bandit
Firecracker Mega Knight
Guards Zap Firecracker The Log Archer Queen
Mega Knight Zap Firecracker The Log Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Bandit
Firecracker Zap The Log Bandit
The Log Bandit
Firecracker Guards The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Bandit
Guards
Firecracker Zap The Log Bandit
Zap Firecracker Archer Queen
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Zap Firecracker The Log Bandit Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Bandit
Zap The Log Bandit Mega Knight
Zap Firecracker The Log Bandit
Zap Firecracker
Zap Firecracker Guards
Zap The Log Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Guards Bandit
Zap Firecracker Archer Queen
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap Archer Queen
Firecracker Mega Knight Archer Queen
Zap Firecracker Guards The Log Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker The Log Bandit Mega Knight Archer Queen
Firecracker Mega Knight

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