My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Goblin Barrel
Zap
Spear Goblins Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker Goblin Barrel
The Log
Electro Spirit Spear Goblins Firecracker Goblin Barrel
Earthquake
Spear Goblins Firecracker Goblin Barrel
Arrows
Electro Spirit Spear Goblins Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Spear Goblins Firecracker Goblin Barrel
Fireball
Firecracker Goblin Barrel
Poison
Spear Goblins Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Spear Goblins The Log Firecracker Goblin Barrel Tornado Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Spear Goblins The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Goblin Barrel Firecracker Mega Knight
Firecracker
Spear Goblins Mirror Goblin Barrel Tornado Mega Knight
Mirror
Goblin Barrel The Log Firecracker Tornado
Goblin Barrel
Spear Goblins Mirror Firecracker Mega Knight
Tornado
Firecracker Mirror The Log Mega Knight
The Log
Mirror Tornado Mega Knight
Mega Knight
Spear Goblins Firecracker Goblin Barrel Tornado The Log

Defense Synergies 2 12

Electro Spirit
The Log
Spear Goblins
Firecracker The Log Mega Knight
Firecracker
The Log Spear Goblins Mirror Tornado Mega Knight
Mirror
Tornado Firecracker The Log Mega Knight
Goblin Barrel
Tornado
Mirror Firecracker The Log Mega Knight
The Log
Firecracker Electro Spirit Spear Goblins Mirror Tornado Mega Knight
Mega Knight
Spear Goblins Firecracker Mirror Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker The Log
Firecracker The Log Mega Knight
Tornado Mega Knight
Firecracker Mega Knight
Firecracker Tornado The Log Mega Knight
Tornado The Log Electro Spirit Spear Goblins Firecracker Mega Knight
Tornado Electro Spirit Spear Goblins Firecracker
Electro Spirit The Log Mega Knight
Tornado
Tornado Spear Goblins Firecracker Mega Knight
Electro Spirit Spear Goblins Firecracker Tornado The Log Mega Knight
Spear Goblins Firecracker Tornado
Mega Knight The Log
Mega Knight Electro Spirit Firecracker Tornado The Log
Mega Knight
Tornado The Log Mega Knight
Mega Knight Firecracker Tornado
Mega Knight Electro Spirit Spear Goblins Firecracker Tornado The Log
Tornado The Log Electro Spirit Spear Goblins Firecracker Mega Knight
Tornado
Mega Knight Electro Spirit Spear Goblins Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Firecracker The Log Mega Knight
Mega Knight Spear Goblins The Log
Mega Knight Tornado The Log
Mega Knight
Firecracker Electro Spirit Tornado
Spear Goblins
Mega Knight
Mega Knight Electro Spirit Spear Goblins Firecracker Tornado The Log
Mega Knight
Mega Knight Tornado The Log
Mega Knight
Firecracker Mega Knight
Electro Spirit Spear Goblins Firecracker Tornado The Log
Mega Knight Electro Spirit Firecracker The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit Spear Goblins Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Firecracker The Log Mega Knight
Firecracker Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Electro Spirit Mega Knight
Firecracker The Log Tornado
Tornado The Log Mega Knight
Firecracker Tornado The Log
Firecracker Tornado
Electro Spirit Firecracker
The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Electro Spirit Spear Goblins
Firecracker Tornado
The Log
Firecracker Mega Knight
The Log Firecracker
Tornado
Firecracker Mega Knight
Electro Spirit Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Mega Knight
Firecracker Mega Knight

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