My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Phoenix Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Phoenix Sparky
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Electro Wizard Sparky
The Log
Firecracker Goblin Barrel Skeleton Army Sparky
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Electro Wizard Sparky
Fireball
Firecracker Goblin Barrel Skeleton Army Electro Wizard Sparky
Poison
Firecracker Skeleton Army Electro Wizard Phoenix Sparky
Lightning
Electro Wizard Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Tornado Electro Wizard Phoenix Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Skeleton Army Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Tornado Sparky Mega Knight
Goblin Barrel
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Tornado
Sparky Firecracker Mega Knight
Electro Wizard
Sparky Mega Knight
Phoenix
Sparky
Tornado Firecracker Goblin Barrel Skeleton Army Electro Wizard
Mega Knight
Firecracker Goblin Barrel Tornado Electro Wizard

Defense Synergies 1 10

Firecracker
Skeleton Army Tornado Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Electro Wizard Sparky
Tornado
Sparky Firecracker Electro Wizard Sparky Mega Knight
Electro Wizard
Firecracker Skeleton Army Tornado Mega Knight
Phoenix
Sparky
Tornado Skeleton Army Tornado
Mega Knight
Firecracker Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Skeleton Army Sparky Firecracker Electro Wizard Phoenix Mega Knight
Skeleton Army Tornado Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Firecracker Electro Wizard Phoenix Mega Knight
Firecracker Skeleton Army Tornado Sparky Mega Knight
Skeleton Army Tornado Firecracker Electro Wizard Mega Knight
Tornado Electro Wizard Firecracker Phoenix
Electro Wizard Phoenix Sparky Mega Knight
Sparky Skeleton Army Tornado Phoenix
Skeleton Army Tornado Firecracker Electro Wizard Phoenix Sparky Mega Knight
Skeleton Army Electro Wizard Firecracker Tornado Mega Knight
Firecracker Tornado Electro Wizard Phoenix
Skeleton Army Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Mega Knight Firecracker Tornado Electro Wizard
Skeleton Army Sparky Electro Wizard Phoenix Mega Knight
Skeleton Army Tornado Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Skeleton Army Tornado Electro Wizard
Mega Knight Firecracker Skeleton Army Tornado Electro Wizard
Tornado Firecracker Electro Wizard Mega Knight
Sparky Tornado Electro Wizard Phoenix
Skeleton Army Mega Knight Firecracker Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard Sparky
Electro Wizard Firecracker Phoenix Mega Knight
Skeleton Army Mega Knight Electro Wizard Sparky
Skeleton Army Mega Knight Tornado Electro Wizard Phoenix Sparky
Skeleton Army Phoenix Sparky Mega Knight
Firecracker Tornado Electro Wizard
Skeleton Army Sparky Electro Wizard Phoenix
Mega Knight Skeleton Army Phoenix Sparky
Electro Wizard Mega Knight Firecracker Skeleton Army Tornado Phoenix Sparky
Skeleton Army Phoenix Sparky
Mega Knight Phoenix Sparky
Skeleton Army Mega Knight Tornado Electro Wizard Phoenix
Skeleton Army Mega Knight Sparky
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Phoenix Sparky Firecracker Tornado
Mega Knight Firecracker Electro Wizard Phoenix Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Tornado Electro Wizard
Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado
Tornado Electro Wizard Sparky
Firecracker Tornado Electro Wizard Sparky
Firecracker Tornado
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Tornado Sparky
Sparky
Firecracker Electro Wizard Sparky Mega Knight
Firecracker Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Firecracker Tornado Sparky Mega Knight
Firecracker Tornado Electro Wizard Sparky
Tornado Sparky Mega Knight
Firecracker Tornado Sparky
Firecracker Tornado Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Electro Wizard Skeleton Army
Firecracker Tornado Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight
Firecracker
Tornado Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado Electro Wizard Sparky
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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