My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Fisherman
Giant Snowball
Bats Tombstone Hog Rider Fisherman
Zap
Bats Firecracker Tombstone Fisherman
Barbarian Barrel
Firecracker Tombstone
The Log
Firecracker Tombstone Hog Rider Fisherman
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Bats Firecracker Tombstone
Royal Delivery
Bats Firecracker Hog Rider Fisherman
Fireball
Firecracker Tombstone Hog Rider Fisherman
Poison
Bats Firecracker Tombstone Fisherman
Lightning
Tombstone Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tombstone Fisherman Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Tombstone

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Fisherman
Firecracker
Hog Rider Bats Fisherman Mega Knight
Tombstone
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Bats Firecracker Fireball The Log Mega Knight
The Log
Hog Rider Fireball Fisherman Mega Knight
Fisherman
Bats Firecracker The Log Mega Knight
Mega Knight
Bats Firecracker Fireball Hog Rider The Log Fisherman

Defense Synergies 2 12

Bats
Firecracker The Log Fisherman Mega Knight
Firecracker
The Log Bats Tombstone Fisherman Mega Knight
Tombstone
Firecracker Fireball
Fireball
The Log Tombstone Mega Knight
Hog Rider
The Log
Firecracker Fireball Bats Fisherman Mega Knight
Fisherman
Bats Firecracker The Log Mega Knight
Mega Knight
Bats Firecracker Fireball The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball The Log
Bats Firecracker Tombstone The Log Fisherman Mega Knight
Fisherman Mega Knight Bats Tombstone
Bats Firecracker Tombstone Fisherman Mega Knight
Firecracker Tombstone Fireball The Log Mega Knight
Fireball The Log Bats Firecracker Mega Knight
Bats Firecracker Tombstone Fireball
Fireball The Log Mega Knight
Tombstone Fisherman
Firecracker Fisherman Mega Knight
Bats Firecracker Tombstone Fireball The Log Fisherman Mega Knight
Bats Firecracker Fireball
Tombstone Mega Knight Bats Fireball The Log
Fireball Mega Knight Bats Firecracker Tombstone The Log
Tombstone Mega Knight
Fireball The Log Fisherman Mega Knight
Mega Knight Bats Firecracker Tombstone Fireball Fisherman
Tombstone Fireball Mega Knight Bats Firecracker The Log Fisherman
The Log Bats Firecracker Tombstone Fireball Fisherman Mega Knight
Fisherman
Mega Knight Bats Firecracker Fireball The Log Fisherman
Tombstone Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball Fisherman
Fireball Firecracker The Log Fisherman Mega Knight
Tombstone Mega Knight Bats The Log Fisherman
Mega Knight Bats Fireball The Log Fisherman
Tombstone Fisherman Mega Knight
Firecracker Fireball Bats
Bats Tombstone Fireball
Mega Knight Fisherman
Mega Knight Bats Firecracker Tombstone Fireball The Log
Tombstone
Mega Knight Bats Tombstone
Mega Knight Fireball The Log
Mega Knight Tombstone Fireball
Firecracker Fireball Mega Knight
Tombstone Bats Firecracker Fireball The Log Fisherman
Bats Mega Knight Firecracker Fireball The Log
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Bats Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Bats Fisherman
Firecracker Fireball The Log Fisherman Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball Mega Knight
Fisherman
Firecracker Fireball The Log Fisherman
Fireball The Log Fisherman Mega Knight
Fireball Firecracker The Log Fisherman
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Bats Tombstone Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight
Fisherman

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