My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Suspicious Bush Bowler Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Ice Wizard Magic Archer
The Log
Firecracker Suspicious Bush Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Suspicious Bush
Royal Delivery
Bats Firecracker Hog Rider Bowler Ice Wizard Magic Archer
Fireball
Firecracker Suspicious Bush Hog Rider Bowler Ice Wizard Magic Archer
Poison
Bats Firecracker Suspicious Bush Ice Wizard Magic Archer
Lightning
Bowler Ice Wizard Magic Archer
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Firecracker Ice Wizard Hog Rider Magic Archer Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Suspicious Bush Firecracker Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Bowler
Firecracker
Hog Rider Bats Bowler Mega Knight
Suspicious Bush
Hog Rider
Bats Firecracker Bowler Magic Archer Mega Knight
Bowler
Bats Firecracker Hog Rider Ice Wizard Magic Archer
Ice Wizard
Bowler
Magic Archer
Hog Rider Bowler Mega Knight
Mega Knight
Bats Firecracker Hog Rider Magic Archer

Defense Synergies 0 9

Bats
Firecracker Bowler Ice Wizard Mega Knight
Firecracker
Bats Ice Wizard Mega Knight
Suspicious Bush
Hog Rider
Bowler
Bats Ice Wizard
Ice Wizard
Bats Firecracker Bowler Mega Knight
Magic Archer
Mega Knight
Mega Knight
Bats Firecracker Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Magic Archer
Bats Firecracker Ice Wizard Mega Knight
Bowler Mega Knight Bats Ice Wizard
Bats Firecracker Bowler Ice Wizard Mega Knight
Firecracker Bowler Mega Knight
Bowler Bats Firecracker Ice Wizard Magic Archer Mega Knight
Bats Firecracker Ice Wizard Magic Archer
Bowler Magic Archer Mega Knight
Ice Wizard
Firecracker Bowler Ice Wizard Mega Knight
Bats Ice Wizard Firecracker Bowler Magic Archer Mega Knight
Bats Firecracker Ice Wizard Magic Archer
Bowler Mega Knight Bats Ice Wizard
Bowler Mega Knight Bats Firecracker Magic Archer
Mega Knight
Bowler Mega Knight
Mega Knight Bats Firecracker Bowler
Mega Knight Bats Firecracker Bowler Ice Wizard Magic Archer
Bats Firecracker Bowler Ice Wizard Magic Archer Mega Knight
Bowler Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler
Firecracker Bowler Magic Archer Mega Knight
Mega Knight Bats Bowler
Bowler Mega Knight Bats
Bowler Mega Knight
Firecracker Bats Ice Wizard Magic Archer
Bats Bowler Ice Wizard
Mega Knight
Mega Knight Bats Firecracker Magic Archer
Mega Knight Bats Bowler
Mega Knight Bowler
Bowler Mega Knight
Firecracker Bowler Magic Archer Mega Knight
Bats Firecracker Bowler Magic Archer
Bats Bowler Mega Knight Firecracker Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Bowler Ice Wizard Magic Archer
Magic Archer
Firecracker
Firecracker Bowler Magic Archer Mega Knight
Firecracker Bats Ice Wizard Magic Archer
Firecracker Bowler Magic Archer
Firecracker Bowler Ice Wizard Magic Archer
Firecracker
Bats Bowler
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Magic Archer Firecracker Bowler Mega Knight
Bats
Firecracker Bowler Magic Archer Mega Knight
Firecracker Bowler Magic Archer Mega Knight
Bowler Magic Archer Mega Knight
Bowler
Firecracker Bowler Ice Wizard Magic Archer Mega Knight
Firecracker Bowler Ice Wizard Magic Archer
Bowler Magic Archer Mega Knight
Firecracker Magic Archer
Bats Firecracker Ice Wizard Magic Archer
Bats Firecracker
Bowler
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Bowler Magic Archer
Bats Magic Archer
Firecracker Ice Wizard Magic Archer
Firecracker Bowler Magic Archer Mega Knight
Firecracker Bowler Magic Archer
Firecracker Mega Knight
Bats Firecracker Bowler Magic Archer
Firecracker Bats Magic Archer
Firecracker Bowler Magic Archer Mega Knight
Firecracker Bowler Mega Knight

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