My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Hunter Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon
Giant Snowball
Bats Royal Recruits Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Royal Recruits Hunter
The Log
Firecracker Royal Recruits Hunter
Earthquake
Firecracker
Arrows
Bats Firecracker Royal Recruits
Royal Delivery
Bats Firecracker Royal Recruits Hunter Balloon
Fireball
Firecracker Hunter Balloon
Poison
Bats Firecracker Royal Recruits Hunter Balloon
Lightning
Hunter Balloon
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Firecracker Hunter Balloon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Firecracker Royal Recruits Rage
Zap
Firecracker Balloon Bats Royal Recruits Hunter Mega Knight
Firecracker
Zap Bats Royal Recruits Balloon Mega Knight
Royal Recruits
Bats Zap Firecracker
Rage
Balloon Bats
Hunter
Zap Balloon Mega Knight
Balloon
Bats Zap Rage Firecracker Hunter Mega Knight
Mega Knight
Bats Zap Firecracker Hunter Balloon

Defense Synergies 1 11

Bats
Zap Firecracker Royal Recruits Hunter Mega Knight
Zap
Mega Knight Bats Firecracker Hunter
Firecracker
Bats Zap Royal Recruits Hunter Mega Knight
Royal Recruits
Bats Firecracker
Rage
Hunter
Bats Zap Firecracker Mega Knight
Balloon
Mega Knight
Zap Bats Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits
Hunter Bats Zap Firecracker Royal Recruits Mega Knight
Hunter Mega Knight Bats Royal Recruits
Royal Recruits Hunter Bats Firecracker Mega Knight
Firecracker Royal Recruits Mega Knight
Bats Zap Firecracker Hunter Mega Knight
Bats Hunter Zap Firecracker
Zap Royal Recruits Mega Knight
Hunter Royal Recruits
Firecracker Royal Recruits Hunter Mega Knight
Bats Zap Firecracker Royal Recruits Hunter Mega Knight
Hunter Bats Zap Firecracker
Royal Recruits Hunter Mega Knight Bats Zap
Mega Knight Bats Zap Firecracker Royal Recruits Hunter
Royal Recruits Hunter Mega Knight
Zap Royal Recruits Hunter Mega Knight
Mega Knight Bats Firecracker Royal Recruits Hunter
Mega Knight Bats Zap Firecracker Royal Recruits Hunter
Zap Hunter Bats Firecracker Royal Recruits Mega Knight
Royal Recruits Hunter
Royal Recruits Mega Knight Bats Firecracker Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zap
Zap Firecracker Hunter Mega Knight
Royal Recruits Mega Knight Bats Zap Hunter
Royal Recruits Hunter Mega Knight Bats Zap
Royal Recruits Hunter Mega Knight
Firecracker Bats Zap Hunter
Royal Recruits Bats Hunter
Mega Knight Royal Recruits Hunter
Zap Royal Recruits Mega Knight Bats Firecracker
Royal Recruits
Mega Knight Bats Royal Recruits Hunter
Royal Recruits Mega Knight Zap
Royal Recruits Mega Knight Hunter
Royal Recruits Firecracker Mega Knight
Royal Recruits Bats Zap Firecracker Hunter
Bats Mega Knight Zap Firecracker Royal Recruits Hunter
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker Zap
Firecracker Royal Recruits
Zap Firecracker Mega Knight
Firecracker Bats Zap Hunter
Firecracker
Zap Firecracker Hunter
Zap Firecracker
Bats
Firecracker Zap Royal Recruits
Zap Firecracker
Firecracker Hunter
Firecracker
Zap Firecracker
Zap Firecracker Hunter
Firecracker Royal Recruits Mega Knight
Bats
Zap Firecracker Hunter Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap Royal Recruits
Zap Firecracker Hunter Mega Knight
Firecracker Zap Hunter
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Hunter
Zap Bats Firecracker
Zap Hunter Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Royal Recruits
Zap Firecracker Hunter
Firecracker Hunter Mega Knight
Zap Firecracker
Zap
Firecracker Royal Recruits Mega Knight
Zap Bats Firecracker Royal Recruits
Firecracker Bats Zap
Zap Firecracker Royal Recruits Mega Knight
Firecracker Mega Knight

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