My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Prince
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards Prince
Barbarian Barrel
Firecracker Guards Royal Ghost
The Log
Firecracker Hog Rider Guards Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Hog Rider Guards Prince Royal Ghost
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker Guards
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Prince Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Tornado Royal Ghost Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Prince
Firecracker
Hog Rider Bats Tornado Prince Mega Knight
Hog Rider
Bats Firecracker Guards Tornado Prince Mega Knight
Guards
Hog Rider
Tornado
Firecracker Hog Rider Mega Knight
Prince
Mega Knight Bats Firecracker Hog Rider Royal Ghost
Royal Ghost
Prince Mega Knight
Mega Knight
Bats Prince Firecracker Hog Rider Tornado Royal Ghost

Defense Synergies 0 11

Bats
Firecracker Prince Mega Knight
Firecracker
Bats Guards Tornado Prince Mega Knight
Hog Rider
Guards
Firecracker Prince
Tornado
Firecracker Prince Mega Knight
Prince
Bats Firecracker Guards Tornado
Royal Ghost
Mega Knight
Mega Knight
Bats Firecracker Tornado Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Prince Mega Knight
Tornado Prince Mega Knight Bats
Prince Bats Firecracker Guards Mega Knight
Firecracker Tornado Prince Mega Knight
Tornado Bats Firecracker Guards Royal Ghost Mega Knight
Bats Tornado Firecracker
Mega Knight
Tornado Prince
Guards Tornado Firecracker Prince Royal Ghost Mega Knight
Bats Guards Firecracker Tornado Royal Ghost Mega Knight
Bats Firecracker Tornado
Prince Mega Knight Bats Guards
Mega Knight Bats Firecracker Guards Tornado Prince Royal Ghost
Prince Mega Knight
Tornado Prince Mega Knight
Mega Knight Bats Firecracker Tornado Prince
Mega Knight Bats Firecracker Guards Tornado Prince Royal Ghost
Tornado Bats Firecracker Guards Royal Ghost Mega Knight
Tornado Prince
Royal Ghost Mega Knight Bats Firecracker Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince Royal Ghost
Firecracker Prince Royal Ghost Mega Knight
Guards Mega Knight Bats Prince
Guards Prince Mega Knight Bats Tornado
Guards Prince Mega Knight
Firecracker Bats Tornado
Guards Prince Bats
Mega Knight Prince
Mega Knight Bats Firecracker Tornado Prince
Guards
Mega Knight Bats Guards Prince
Mega Knight Guards Tornado Prince
Prince Mega Knight Guards
Firecracker Mega Knight
Guards Bats Firecracker Tornado Prince
Bats Mega Knight Firecracker Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Royal Ghost
Firecracker Tornado Royal Ghost
Firecracker Guards Prince
Firecracker Mega Knight
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Bats Guards Tornado Prince
Firecracker Tornado Prince
Firecracker Tornado
Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker Mega Knight
Tornado
Bats
Firecracker Prince Mega Knight
Firecracker Tornado Mega Knight
Prince Mega Knight
Tornado
Tornado Prince
Firecracker Tornado Mega Knight
Firecracker Tornado Royal Ghost
Tornado Prince Mega Knight
Firecracker Tornado
Bats Firecracker Tornado
Bats Firecracker Guards
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Bats Guards Prince
Firecracker Tornado
Firecracker Prince Mega Knight
Firecracker
Tornado
Firecracker Prince Mega Knight
Bats Firecracker Guards Tornado
Firecracker Bats Tornado
Firecracker Tornado Prince Royal Ghost Mega Knight
Prince
Firecracker Mega Knight

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