My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Skeleton Dragons Tesla Royal Giant Giant Skeleton Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Giant Skeleton
Giant Snowball
Bomber Skeleton Dragons
Zap
Bomber Firecracker Royal Giant
Barbarian Barrel
Bomber Firecracker Tesla Giant Skeleton
The Log
Bomber Firecracker Royal Giant Giant Skeleton
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Firecracker Skeleton Dragons
Royal Delivery
Bomber Firecracker Skeleton Dragons Giant Skeleton
Fireball
Bomber Firecracker Skeleton Dragons Tesla
Poison
Bomber Firecracker Skeleton Dragons
Lightning
Skeleton Dragons Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Skeleton Dragons Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Skeleton Dragons Tesla Royal Giant Giant Skeleton Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Firecracker Skeleton Dragons Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Skeleton Mega Knight
Firecracker
Royal Giant Skeleton Dragons Giant Skeleton Mega Knight
Skeleton Dragons
Firecracker Royal Giant Giant Skeleton Mega Knight
Tesla
Royal Giant
Bomber Firecracker Skeleton Dragons Giant Skeleton
Giant Skeleton
Bomber Firecracker Skeleton Dragons Royal Giant
Electro Giant
Mega Knight
Bomber Firecracker Skeleton Dragons

Defense Synergies 0 8

Bomber
Tesla Electro Giant
Firecracker
Skeleton Dragons Tesla Giant Skeleton Mega Knight
Skeleton Dragons
Firecracker Tesla Mega Knight
Tesla
Bomber Firecracker Skeleton Dragons
Royal Giant
Giant Skeleton
Firecracker
Electro Giant
Bomber
Mega Knight
Firecracker Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Skeleton Dragons Tesla
Firecracker Skeleton Dragons Tesla Mega Knight
Tesla Mega Knight Bomber Skeleton Dragons Giant Skeleton
Tesla Firecracker Skeleton Dragons Mega Knight
Bomber Firecracker Giant Skeleton Mega Knight
Bomber Firecracker Skeleton Dragons Tesla Mega Knight
Skeleton Dragons Tesla Firecracker
Skeleton Dragons Tesla Giant Skeleton Electro Giant Mega Knight
Tesla
Bomber Firecracker Tesla Giant Skeleton Mega Knight
Skeleton Dragons Bomber Firecracker Tesla Giant Skeleton Electro Giant Mega Knight
Skeleton Dragons Tesla Firecracker
Tesla Mega Knight Bomber Skeleton Dragons Giant Skeleton
Bomber Mega Knight Firecracker Skeleton Dragons Tesla
Tesla Mega Knight
Tesla Electro Giant Mega Knight
Tesla Mega Knight Bomber Firecracker Skeleton Dragons
Tesla Mega Knight Bomber Firecracker Skeleton Dragons
Bomber Firecracker Skeleton Dragons Tesla Giant Skeleton Mega Knight
Tesla
Bomber Skeleton Dragons Mega Knight Firecracker Tesla Giant Skeleton Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Giant Skeleton Electro Giant
Bomber Firecracker Skeleton Dragons Tesla Mega Knight
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Tesla
Giant Skeleton Tesla Mega Knight
Firecracker Skeleton Dragons Electro Giant Tesla
Tesla Giant Skeleton
Giant Skeleton Mega Knight Tesla
Giant Skeleton Mega Knight Firecracker Skeleton Dragons
Skeleton Dragons Tesla
Mega Knight Tesla Giant Skeleton
Mega Knight Giant Skeleton Electro Giant
Giant Skeleton Mega Knight Tesla
Bomber Firecracker Skeleton Dragons Tesla Electro Giant Mega Knight
Tesla Electro Giant Bomber Firecracker Skeleton Dragons Giant Skeleton
Mega Knight Bomber Firecracker Skeleton Dragons Tesla Giant Skeleton Electro Giant
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Giant Skeleton
Firecracker Skeleton Dragons
Skeleton Dragons Giant Skeleton
Firecracker Skeleton Dragons Giant Skeleton
Bomber Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Electro Giant
Bomber Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Bomber Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Bomber Skeleton Dragons
Bomber Firecracker Skeleton Dragons Mega Knight
Bomber Firecracker Skeleton Dragons Electro Giant Mega Knight
Skeleton Dragons Giant Skeleton Mega Knight
Skeleton Dragons
Skeleton Dragons
Firecracker Electro Giant Bomber Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Electro Giant
Firecracker Skeleton Dragons Electro Giant
Bomber Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Giant Skeleton Mega Knight
Firecracker
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Bomber Firecracker Skeleton Dragons
Giant Skeleton Electro Giant
Firecracker Skeleton Dragons Mega Knight
Electro Giant Firecracker Skeleton Dragons Giant Skeleton
Firecracker Skeleton Dragons
Firecracker Giant Skeleton Electro Giant Mega Knight
Firecracker Skeleton Dragons Mega Knight

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