My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tombstone Cannon Cart Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Cannon Cart Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Barrel Tombstone Inferno Dragon
Zap
Goblin Gang Skeleton Barrel Firecracker Tombstone Cannon Cart Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Tombstone Cannon Cart
The Log
Goblin Gang Skeleton Barrel Firecracker Tombstone Cannon Cart
Earthquake
Goblin Gang Firecracker Tombstone
Arrows
Goblin Gang Skeleton Barrel Firecracker Tombstone
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Cannon Cart Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Firecracker Tombstone Cannon Cart Inferno Dragon
Poison
Goblin Gang Skeleton Barrel Firecracker Tombstone
Lightning
Tombstone Cannon Cart Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tombstone Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Barrel Firecracker Tombstone Inferno Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Cannon Cart Mega Knight
Goblin Gang
Skeleton Barrel Firecracker Cannon Cart
Skeleton Barrel
Firecracker Arrows Goblin Gang Cannon Cart Inferno Dragon Mega Knight
Firecracker
Skeleton Barrel Goblin Gang Cannon Cart Inferno Dragon Mega Knight
Tombstone
Cannon Cart
Arrows Goblin Gang Skeleton Barrel Firecracker
Inferno Dragon
Mega Knight Skeleton Barrel Firecracker
Mega Knight
Inferno Dragon Arrows Skeleton Barrel Firecracker

Defense Synergies 1 12

Arrows
Mega Knight Tombstone Cannon Cart
Goblin Gang
Firecracker Tombstone Cannon Cart Inferno Dragon
Skeleton Barrel
Mega Knight
Firecracker
Goblin Gang Tombstone Mega Knight
Tombstone
Arrows Goblin Gang Firecracker Cannon Cart Inferno Dragon
Cannon Cart
Arrows Goblin Gang Tombstone
Inferno Dragon
Goblin Gang Tombstone Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Firecracker Tombstone
Inferno Dragon Goblin Gang Firecracker Tombstone Cannon Cart Mega Knight
Goblin Gang Mega Knight Tombstone Cannon Cart Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Tombstone Cannon Cart Mega Knight
Arrows Firecracker Tombstone Mega Knight
Arrows Goblin Gang Firecracker Cannon Cart Mega Knight
Inferno Dragon Arrows Goblin Gang Firecracker Tombstone
Arrows Skeleton Barrel Cannon Cart Mega Knight
Inferno Dragon Goblin Gang Tombstone
Goblin Gang Firecracker Cannon Cart Mega Knight
Goblin Gang Arrows Firecracker Tombstone Cannon Cart Mega Knight
Arrows Inferno Dragon Goblin Gang Firecracker
Tombstone Mega Knight Goblin Gang Cannon Cart
Mega Knight Arrows Goblin Gang Firecracker Tombstone Cannon Cart
Inferno Dragon Goblin Gang Tombstone Cannon Cart Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Tombstone Cannon Cart
Arrows Tombstone Mega Knight Goblin Gang Firecracker Cannon Cart
Arrows Firecracker Tombstone Cannon Cart Inferno Dragon Mega Knight
Cannon Cart Inferno Dragon
Goblin Gang Mega Knight Arrows Firecracker Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone Cannon Cart
Arrows Goblin Gang Skeleton Barrel Firecracker Cannon Cart Inferno Dragon Mega Knight
Goblin Gang Tombstone Mega Knight Cannon Cart
Goblin Gang Mega Knight Cannon Cart
Goblin Gang Tombstone Cannon Cart Inferno Dragon Mega Knight
Arrows Firecracker Goblin Gang Skeleton Barrel
Goblin Gang Tombstone Cannon Cart
Mega Knight Cannon Cart Inferno Dragon
Mega Knight Firecracker Tombstone Cannon Cart Inferno Dragon
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight Goblin Gang Tombstone
Firecracker Cannon Cart Mega Knight
Goblin Gang Tombstone Firecracker Cannon Cart Inferno Dragon
Arrows Mega Knight Firecracker Cannon Cart Inferno Dragon
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Cannon Cart
Cannon Cart Arrows Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Goblin Gang
Firecracker Arrows Skeleton Barrel Cannon Cart
Arrows Firecracker
Skeleton Barrel Firecracker Cannon Cart
Arrows Skeleton Barrel Firecracker Cannon Cart
Arrows Skeleton Barrel Firecracker Cannon Cart
Arrows Skeleton Barrel Firecracker Cannon Cart
Arrows Skeleton Barrel Firecracker Cannon Cart Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Cannon Cart
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Goblin Gang Tombstone Cannon Cart
Arrows Firecracker
Arrows
Goblin Gang Firecracker Cannon Cart Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Cannon Cart Mega Knight
Goblin Gang Firecracker
Firecracker
Skeleton Barrel Firecracker Cannon Cart Mega Knight
Cannon Cart Inferno Dragon
Firecracker Mega Knight

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