My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Dark Prince Prince
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army Dark Prince Prince
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Dark Prince
The Log
Goblin Gang Firecracker Skeleton Army Dark Prince Prince
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Skeleton Army Dark Prince Prince
Fireball
Goblin Gang Firecracker Skeleton Army
Poison
Goblin Gang Firecracker Skeleton Army
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Skeleton Army Dark Prince Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Dark Prince Prince Mega Knight
Goblin Gang
Firecracker Mirror Dark Prince Prince
Firecracker
Goblin Gang Mirror Dark Prince Prince Mega Knight
Mirror
Arrows Goblin Gang Firecracker Skeleton Army
Skeleton Army
Mirror
Dark Prince
Prince Arrows Goblin Gang Firecracker
Prince
Dark Prince Mega Knight Arrows Goblin Gang Firecracker
Mega Knight
Prince Arrows Firecracker

Defense Synergies 3 15

Arrows
Mirror Mega Knight Dark Prince Prince
Goblin Gang
Firecracker Mirror Skeleton Army Dark Prince Prince
Firecracker
Goblin Gang Mirror Skeleton Army Dark Prince Prince Mega Knight
Mirror
Arrows Skeleton Army Goblin Gang Firecracker Mega Knight
Skeleton Army
Mirror Goblin Gang Firecracker Prince
Dark Prince
Arrows Goblin Gang Firecracker Prince
Prince
Arrows Goblin Gang Firecracker Skeleton Army Dark Prince
Mega Knight
Arrows Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Goblin Gang Firecracker Dark Prince Prince Mega Knight
Goblin Gang Skeleton Army Prince Mega Knight Dark Prince
Skeleton Army Prince Goblin Gang Firecracker Dark Prince Mega Knight
Arrows Firecracker Skeleton Army Dark Prince Prince Mega Knight
Arrows Goblin Gang Skeleton Army Firecracker Dark Prince Mega Knight
Arrows Goblin Gang Firecracker
Arrows Mega Knight
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Firecracker Dark Prince Prince Mega Knight
Goblin Gang Skeleton Army Arrows Firecracker Dark Prince Mega Knight
Arrows Goblin Gang Firecracker
Skeleton Army Prince Mega Knight Goblin Gang Dark Prince
Skeleton Army Mega Knight Arrows Goblin Gang Firecracker Dark Prince Prince
Skeleton Army Goblin Gang Prince Mega Knight
Skeleton Army Goblin Gang Prince Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Skeleton Army Dark Prince Prince
Arrows Mega Knight Goblin Gang Firecracker Skeleton Army Dark Prince Prince
Arrows Firecracker Dark Prince Mega Knight
Prince
Goblin Gang Skeleton Army Dark Prince Mega Knight Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Dark Prince Prince
Arrows Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Skeleton Army Mega Knight Dark Prince Prince
Goblin Gang Skeleton Army Dark Prince Prince Mega Knight
Goblin Gang Skeleton Army Dark Prince Prince Mega Knight
Arrows Firecracker Goblin Gang
Goblin Gang Skeleton Army Dark Prince Prince
Mega Knight Skeleton Army Dark Prince Prince
Mega Knight Firecracker Skeleton Army Dark Prince Prince
Goblin Gang Skeleton Army
Mega Knight Dark Prince Prince
Skeleton Army Mega Knight Arrows Dark Prince Prince
Skeleton Army Dark Prince Prince Mega Knight Goblin Gang
Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Firecracker Dark Prince Prince
Arrows Mega Knight Firecracker Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang Prince
Firecracker Arrows Dark Prince Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Dark Prince Prince Mega Knight
Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Goblin Gang Skeleton Army Dark Prince Prince
Arrows Firecracker
Arrows
Goblin Gang Firecracker Dark Prince Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Dark Prince Prince Mega Knight
Prince
Firecracker Mega Knight

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