My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs
Giant Snowball
Dart Goblin Royal Hogs
Zap
Firecracker Dart Goblin Inferno Tower Royal Hogs
Barbarian Barrel
Firecracker Dart Goblin Inferno Tower Royal Hogs Magic Archer
The Log
Firecracker Dart Goblin Royal Hogs
Earthquake
Firecracker Inferno Tower Royal Hogs
Arrows
Firecracker Dart Goblin Royal Hogs
Royal Delivery
Firecracker Dart Goblin Royal Hogs Magic Archer
Fireball
Firecracker Dart Goblin Inferno Tower Royal Hogs Magic Archer
Poison
Firecracker Dart Goblin Inferno Tower Royal Hogs Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Inferno Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Magic Archer Giant Inferno Tower Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Dart Goblin Magic Archer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Royal Hogs Mega Knight
Firecracker
Dart Goblin Giant Royal Hogs Mega Knight
Dart Goblin
Firecracker Giant Royal Hogs Mega Knight
Giant
Arrows Firecracker Dart Goblin Magic Archer
Inferno Tower
Royal Hogs
Arrows Firecracker Dart Goblin Magic Archer Mega Knight
Magic Archer
Giant Royal Hogs Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Royal Hogs Magic Archer

Defense Synergies 1 9

Arrows
Mega Knight Inferno Tower
Firecracker
Dart Goblin Inferno Tower Mega Knight
Dart Goblin
Firecracker Inferno Tower Magic Archer Mega Knight
Giant
Inferno Tower
Arrows Firecracker Dart Goblin Mega Knight
Royal Hogs
Magic Archer
Dart Goblin Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Inferno Tower Magic Archer
Inferno Tower Firecracker Dart Goblin Mega Knight
Inferno Tower Mega Knight Dart Goblin
Inferno Tower Firecracker Dart Goblin Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Magic Archer Mega Knight
Dart Goblin Inferno Tower Arrows Firecracker Magic Archer
Arrows Dart Goblin Inferno Tower Magic Archer Mega Knight
Inferno Tower
Firecracker Dart Goblin Inferno Tower Mega Knight
Dart Goblin Arrows Firecracker Magic Archer Mega Knight
Arrows Inferno Tower Firecracker Dart Goblin Magic Archer
Inferno Tower Mega Knight
Mega Knight Arrows Firecracker Dart Goblin Magic Archer
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Arrows Firecracker Inferno Tower
Arrows Mega Knight Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer Mega Knight
Dart Goblin Inferno Tower
Mega Knight Arrows Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Arrows Firecracker Magic Archer Mega Knight
Mega Knight Inferno Tower
Mega Knight Inferno Tower
Inferno Tower Mega Knight
Arrows Firecracker Dart Goblin Magic Archer
Dart Goblin Inferno Tower
Inferno Tower Mega Knight
Mega Knight Firecracker Inferno Tower Magic Archer
Inferno Tower Dart Goblin
Mega Knight Dart Goblin Inferno Tower
Mega Knight Arrows
Mega Knight Inferno Tower
Firecracker Dart Goblin Magic Archer Mega Knight
Inferno Tower Firecracker Dart Goblin Magic Archer
Arrows Mega Knight Firecracker Dart Goblin Inferno Tower Magic Archer
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin
Firecracker Arrows Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Magic Archer Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Arrows Dart Goblin Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows
Firecracker Dart Goblin Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Magic Archer
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Mega Knight

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