My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Tesla Elite Barbarians
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Tesla
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians P.E.K.K.A
Fireball
Minions Firecracker Tesla Elite Barbarians
Poison
Minions Firecracker
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Firecracker Tesla Elite Barbarians P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Firecracker Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Elite Barbarians P.E.K.K.A
Firecracker
Minions Elite Barbarians Mirror P.E.K.K.A Mega Knight
Tesla
Elite Barbarians
Minions Firecracker Mega Knight
Mirror
Electro Giant Firecracker
P.E.K.K.A
Minions Firecracker
Electro Giant
Mirror
Mega Knight
Minions Firecracker Elite Barbarians

Defense Synergies 1 10

Minions
Firecracker Tesla P.E.K.K.A Mega Knight
Firecracker
Minions Tesla Mirror P.E.K.K.A Mega Knight
Tesla
Mirror Minions Firecracker
Elite Barbarians
Mega Knight
Mirror
Tesla Firecracker Mega Knight
P.E.K.K.A
Minions Firecracker
Electro Giant
Mega Knight
Minions Firecracker Elite Barbarians Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla
Elite Barbarians P.E.K.K.A Minions Firecracker Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight Minions Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A Minions Firecracker Mega Knight
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Minions Firecracker Tesla Mega Knight
Minions Tesla Firecracker
Tesla P.E.K.K.A Electro Giant Mega Knight
Tesla P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Firecracker Tesla Mega Knight
Minions Firecracker Tesla Electro Giant Mega Knight
Minions Tesla Firecracker
Tesla P.E.K.K.A Mega Knight Minions Elite Barbarians
Mega Knight Minions Firecracker Tesla P.E.K.K.A
Elite Barbarians P.E.K.K.A Tesla Mega Knight
Tesla Elite Barbarians P.E.K.K.A Electro Giant Mega Knight
Tesla Mega Knight Minions Firecracker Elite Barbarians P.E.K.K.A
Tesla Mega Knight Minions Firecracker Elite Barbarians
Minions Firecracker Tesla Mega Knight
P.E.K.K.A Tesla Elite Barbarians
Mega Knight Minions Firecracker Tesla Elite Barbarians P.E.K.K.A Electro Giant
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians P.E.K.K.A Electro Giant
Firecracker Tesla Elite Barbarians Mega Knight
P.E.K.K.A Mega Knight Minions Elite Barbarians
P.E.K.K.A Mega Knight Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Mega Knight
Firecracker Electro Giant Minions Tesla
P.E.K.K.A Minions Tesla Elite Barbarians
P.E.K.K.A Mega Knight Tesla Elite Barbarians
P.E.K.K.A Mega Knight Minions Firecracker Elite Barbarians
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Minions Tesla Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Electro Giant
Elite Barbarians P.E.K.K.A Mega Knight Tesla
Firecracker Tesla Electro Giant Mega Knight
Tesla Elite Barbarians Electro Giant Minions Firecracker P.E.K.K.A
Minions Mega Knight Firecracker Tesla Elite Barbarians P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Giant Minions
Firecracker
Firecracker
Firecracker
Minions Elite Barbarians
Firecracker
Firecracker
Firecracker Elite Barbarians
Minions Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Minions
Firecracker Mega Knight
Firecracker Electro Giant Mega Knight
Minions Mega Knight
Firecracker Electro Giant Mega Knight
Firecracker
Mega Knight
Firecracker
Elite Barbarians Firecracker Electro Giant
Minions Firecracker Electro Giant
Elite Barbarians
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Minions
Firecracker
Firecracker Mega Knight
Firecracker
Electro Giant
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Electro Giant Minions Firecracker Elite Barbarians
Firecracker
Firecracker Electro Giant Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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