My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Tesla Elixir Golem Wizard Goblin Barrel
The Log
Firecracker Elixir Golem Goblin Barrel
Earthquake
Firecracker Tesla Elixir Golem Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elixir Golem Wizard Goblin Barrel
Fireball
Firecracker Tesla Elixir Golem Wizard Goblin Barrel
Poison
Firecracker Elixir Golem Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Goblin Barrel Tesla Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Goblin Barrel Lightning Mega Knight
Firecracker
Elixir Golem Goblin Barrel Mega Knight
Tesla
Elixir Golem
Firecracker Lightning Arrows Wizard Goblin Barrel
Wizard
Elixir Golem Mega Knight
Goblin Barrel
Arrows Firecracker Elixir Golem Mega Knight
Lightning
Elixir Golem Arrows
Mega Knight
Arrows Firecracker Wizard Goblin Barrel

Defense Synergies 1 6

Arrows
Mega Knight Tesla Lightning
Firecracker
Tesla Mega Knight
Tesla
Arrows Firecracker Wizard
Elixir Golem
Wizard
Tesla Mega Knight
Goblin Barrel
Lightning
Arrows
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Tesla Wizard
Firecracker Tesla Mega Knight
Tesla Mega Knight Lightning
Tesla Firecracker Mega Knight
Lightning Arrows Firecracker Mega Knight
Arrows Firecracker Tesla Mega Knight
Tesla Lightning Arrows Firecracker Wizard
Lightning Arrows Tesla Mega Knight
Tesla
Firecracker Tesla Mega Knight
Arrows Firecracker Tesla Wizard Mega Knight
Arrows Tesla Firecracker Wizard
Tesla Mega Knight Wizard Lightning
Wizard Mega Knight Arrows Firecracker Tesla
Tesla Mega Knight
Tesla Lightning Mega Knight
Tesla Wizard Mega Knight Arrows Firecracker
Arrows Tesla Mega Knight Firecracker Wizard
Arrows Wizard Firecracker Tesla Mega Knight
Tesla
Wizard Mega Knight Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Firecracker Tesla Wizard Lightning Mega Knight
Mega Knight Lightning
Lightning Mega Knight Tesla
Tesla Mega Knight
Arrows Firecracker Wizard Tesla
Tesla Lightning
Mega Knight Tesla
Lightning Mega Knight Firecracker
Tesla
Mega Knight Tesla
Lightning Mega Knight Arrows
Lightning Mega Knight Tesla Wizard
Wizard Firecracker Tesla Mega Knight
Tesla Firecracker Lightning
Arrows Mega Knight Firecracker Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Lightning
Arrows Firecracker Wizard Lightning
Lightning
Firecracker Lightning Arrows Wizard
Lightning Arrows Firecracker Wizard
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard
Lightning Arrows Firecracker Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Wizard Mega Knight
Lightning Arrows Firecracker Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard
Lightning Firecracker Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard Lightning
Lightning
Lightning Arrows Firecracker Wizard
Arrows
Lightning Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Arrows
Firecracker Mega Knight
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Mega Knight
Lightning Firecracker Wizard Mega Knight

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