My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Fire Spirit Bats Tombstone Witch
Zap
Fire Spirit Bats Firecracker Tombstone Witch
Barbarian Barrel
Fire Spirit Firecracker Tombstone Elixir Golem Witch
The Log
Fire Spirit Firecracker Tombstone Elixir Golem Witch
Earthquake
Firecracker Tombstone Elixir Golem Witch
Arrows
Fire Spirit Bats Firecracker Tombstone Witch
Royal Delivery
Fire Spirit Bats Firecracker Elixir Golem Witch
Fireball
Firecracker Tombstone Elixir Golem Witch
Poison
Bats Firecracker Tombstone Elixir Golem Witch
Lightning
Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tombstone Elixir Golem Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Firecracker Tombstone Elixir Golem Poison Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Firecracker Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem
Bats
Mega Knight Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Mega Knight
Tombstone
Elixir Golem
Firecracker Poison Fire Spirit Bats Witch
Poison
Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
Mega Knight
Bats Firecracker Poison Witch

Defense Synergies 0 8

Fire Spirit
Firecracker
Bats
Firecracker Mega Knight
Firecracker
Fire Spirit Bats Tombstone Mega Knight
Tombstone
Firecracker Poison
Elixir Golem
Poison
Tombstone Mega Knight
Witch
Mega Knight
Mega Knight
Bats Firecracker Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Bats Firecracker Tombstone Witch Mega Knight
Witch Mega Knight Fire Spirit Bats Tombstone
Witch Bats Firecracker Tombstone Mega Knight
Firecracker Tombstone Poison Mega Knight
Fire Spirit Bats Firecracker Mega Knight
Bats Fire Spirit Firecracker Tombstone Poison Witch
Poison Mega Knight
Witch Tombstone
Fire Spirit Firecracker Mega Knight
Bats Poison Witch Firecracker Tombstone Mega Knight
Bats Firecracker Poison Witch
Tombstone Mega Knight Fire Spirit Bats Witch
Fire Spirit Mega Knight Bats Firecracker Tombstone Poison Witch
Tombstone Mega Knight
Mega Knight
Mega Knight Bats Firecracker Tombstone Poison Witch
Fire Spirit Tombstone Mega Knight Bats Firecracker Witch
Poison Witch Fire Spirit Bats Firecracker Tombstone Mega Knight
Mega Knight Fire Spirit Bats Firecracker Poison Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Witch
Poison Firecracker Mega Knight
Tombstone Mega Knight Bats Witch
Mega Knight Bats
Tombstone Witch Mega Knight
Fire Spirit Firecracker Poison Bats Witch
Bats Tombstone Witch
Mega Knight
Mega Knight Bats Firecracker Tombstone Poison Witch
Witch Tombstone
Mega Knight Bats Tombstone Witch
Mega Knight Poison
Mega Knight Tombstone Witch
Firecracker Witch Mega Knight
Tombstone Witch Bats Firecracker Poison
Bats Poison Mega Knight Firecracker Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Poison Fire Spirit Firecracker Mega Knight
Firecracker Poison Fire Spirit Bats Witch
Fire Spirit Firecracker Poison Witch
Poison Fire Spirit Firecracker
Poison Firecracker
Fire Spirit Bats Poison
Firecracker Poison
Poison Fire Spirit Firecracker
Poison Fire Spirit Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison Mega Knight
Poison
Bats
Fire Spirit Firecracker Poison Mega Knight
Fire Spirit Firecracker Poison Witch Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Fire Spirit Witch Mega Knight
Witch
Firecracker Poison Witch
Poison Witch Mega Knight
Poison Firecracker
Poison Fire Spirit Bats Firecracker Witch
Bats Firecracker Poison Witch
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Fire Spirit Bats Tombstone Witch
Poison Fire Spirit Firecracker Witch
Poison Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison Witch
Firecracker Bats Poison Witch
Poison Firecracker Witch Mega Knight
Firecracker Mega Knight

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