My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Giant Skeleton Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton Night Witch
Giant Snowball
Flying Machine Royal Hogs Night Witch
Zap
Firecracker Flying Machine Royal Hogs Night Witch
Barbarian Barrel
Firecracker Royal Hogs Giant Skeleton Electro Wizard Night Witch
The Log
Firecracker Royal Hogs Giant Skeleton
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Flying Machine Royal Hogs Night Witch
Royal Delivery
Firecracker Flying Machine Royal Hogs Giant Skeleton Electro Wizard Night Witch
Fireball
Firecracker Flying Machine Royal Hogs Electro Wizard Night Witch
Poison
Firecracker Flying Machine Royal Hogs Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Flying Machine Electro Wizard Night Witch Royal Hogs Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Flying Machine Electro Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Giant Skeleton Night Witch Mega Knight
Firecracker
Flying Machine Royal Hogs Giant Skeleton Mega Knight
Flying Machine
Firecracker Royal Hogs Giant Skeleton Mega Knight
Royal Hogs
Arrows Firecracker Flying Machine Electro Wizard Mega Knight
Giant Skeleton
Arrows Firecracker Flying Machine Electro Wizard Night Witch
Electro Wizard
Royal Hogs Giant Skeleton Mega Knight
Night Witch
Arrows Giant Skeleton Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Royal Hogs Electro Wizard Night Witch

Defense Synergies 1 13

Arrows
Mega Knight Giant Skeleton
Firecracker
Flying Machine Giant Skeleton Electro Wizard Night Witch Mega Knight
Flying Machine
Firecracker Giant Skeleton Electro Wizard Mega Knight
Royal Hogs
Giant Skeleton
Arrows Firecracker Flying Machine Electro Wizard
Electro Wizard
Firecracker Flying Machine Giant Skeleton Night Witch Mega Knight
Night Witch
Firecracker Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Electro Wizard Night Witch Mega Knight
Mega Knight Giant Skeleton Electro Wizard Night Witch
Night Witch Firecracker Electro Wizard Mega Knight
Arrows Firecracker Giant Skeleton Mega Knight
Arrows Firecracker Flying Machine Electro Wizard Night Witch Mega Knight
Electro Wizard Arrows Firecracker Flying Machine Night Witch
Arrows Flying Machine Giant Skeleton Electro Wizard Mega Knight
Night Witch
Firecracker Giant Skeleton Electro Wizard Night Witch Mega Knight
Electro Wizard Arrows Firecracker Flying Machine Giant Skeleton Night Witch Mega Knight
Arrows Firecracker Flying Machine Electro Wizard Night Witch
Night Witch Mega Knight Flying Machine Giant Skeleton Electro Wizard
Mega Knight Arrows Firecracker Electro Wizard Night Witch
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Electro Wizard Night Witch
Arrows Mega Knight Firecracker Flying Machine Electro Wizard Night Witch
Arrows Firecracker Flying Machine Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Firecracker Flying Machine Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Flying Machine Mega Knight
Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Mega Knight Electro Wizard Night Witch
Giant Skeleton Night Witch Mega Knight
Arrows Firecracker Flying Machine Electro Wizard
Flying Machine Giant Skeleton Electro Wizard Night Witch
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Firecracker Flying Machine
Mega Knight Flying Machine Giant Skeleton
Mega Knight Arrows Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Night Witch
Firecracker Flying Machine Mega Knight
Electro Wizard Firecracker Flying Machine Giant Skeleton Night Witch
Arrows Mega Knight Firecracker Flying Machine Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Giant Skeleton
Arrows Firecracker Flying Machine Electro Wizard
Arrows Flying Machine Giant Skeleton
Arrows Firecracker Flying Machine Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Electro Wizard Night Witch
Firecracker Arrows Flying Machine Electro Wizard
Arrows Firecracker Flying Machine
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Mega Knight
Arrows
Night Witch
Arrows Firecracker Flying Machine Electro Wizard Mega Knight
Arrows Firecracker Flying Machine Mega Knight
Giant Skeleton Night Witch Mega Knight
Arrows
Arrows Flying Machine
Arrows Firecracker Mega Knight
Arrows Firecracker Flying Machine Electro Wizard
Arrows Flying Machine Mega Knight
Arrows Firecracker
Arrows Firecracker Flying Machine Electro Wizard Night Witch
Electro Wizard Firecracker Flying Machine
Night Witch
Arrows Night Witch Mega Knight
Arrows Firecracker Electro Wizard
Giant Skeleton Mega Knight
Arrows Firecracker
Electro Wizard Flying Machine Night Witch
Arrows Firecracker Flying Machine Electro Wizard
Arrows
Firecracker Flying Machine Electro Wizard Mega Knight
Arrows Firecracker Flying Machine
Arrows Giant Skeleton
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Giant Skeleton Electro Wizard
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Giant Skeleton Electro Wizard Mega Knight
Firecracker Mega Knight

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