My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Ice Wizard Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Furnace
Zap
Firecracker Furnace Bandit
Barbarian Barrel
Firecracker Furnace Ice Wizard Bandit Electro Wizard Magic Archer
The Log
Firecracker Furnace Bandit
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Ice Wizard Bandit Electro Wizard Magic Archer
Fireball
Firecracker Furnace Ice Wizard Bandit Electro Wizard Magic Archer
Poison
Firecracker Furnace Ice Wizard Electro Wizard Magic Archer
Lightning
Furnace Ice Wizard Bandit Electro Wizard Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Furnace Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Ice Wizard Bandit Furnace Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Earthquake Ice Wizard Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Bandit Mega Knight
Earthquake
Firecracker Furnace Mega Knight
Furnace
Earthquake Bandit
Ice Wizard
Bandit
Bandit
Firecracker Furnace Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bandit Magic Archer Mega Knight
Magic Archer
Bandit Electro Wizard Mega Knight
Mega Knight
Firecracker Earthquake Bandit Electro Wizard Magic Archer

Defense Synergies 0 20

Firecracker
Earthquake Ice Wizard Bandit Electro Wizard Mega Knight
Earthquake
Firecracker Furnace Ice Wizard Mega Knight
Furnace
Earthquake Ice Wizard Bandit Electro Wizard Magic Archer
Ice Wizard
Firecracker Earthquake Furnace Bandit Mega Knight
Bandit
Firecracker Furnace Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Firecracker Furnace Bandit Magic Archer Mega Knight
Magic Archer
Furnace Bandit Electro Wizard Mega Knight
Mega Knight
Firecracker Earthquake Ice Wizard Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard Magic Archer
Firecracker Furnace Ice Wizard Bandit Electro Wizard Mega Knight
Furnace Mega Knight Ice Wizard Bandit Electro Wizard
Firecracker Furnace Ice Wizard Bandit Electro Wizard Mega Knight
Firecracker Earthquake Mega Knight
Firecracker Earthquake Furnace Ice Wizard Bandit Electro Wizard Magic Archer Mega Knight
Furnace Electro Wizard Firecracker Ice Wizard Magic Archer
Earthquake Bandit Electro Wizard Magic Archer Mega Knight
Furnace Ice Wizard
Firecracker Ice Wizard Bandit Electro Wizard Mega Knight
Ice Wizard Electro Wizard Firecracker Earthquake Furnace Bandit Magic Archer Mega Knight
Firecracker Furnace Ice Wizard Electro Wizard Magic Archer
Furnace Mega Knight Earthquake Ice Wizard Bandit Electro Wizard
Mega Knight Firecracker Earthquake Furnace Electro Wizard Magic Archer
Furnace Bandit Electro Wizard Mega Knight
Furnace Bandit Electro Wizard Mega Knight
Mega Knight Firecracker Furnace Electro Wizard
Mega Knight Firecracker Furnace Ice Wizard Bandit Electro Wizard Magic Archer
Earthquake Furnace Firecracker Ice Wizard Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Firecracker Earthquake Furnace Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Bandit Electro Wizard
Bandit Electro Wizard Firecracker Magic Archer Mega Knight
Bandit Mega Knight Furnace Electro Wizard
Mega Knight Bandit Electro Wizard
Bandit Mega Knight
Firecracker Furnace Ice Wizard Electro Wizard Magic Archer
Furnace Ice Wizard Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Bandit Magic Archer
Mega Knight
Mega Knight Electro Wizard
Mega Knight Bandit
Firecracker Furnace Magic Archer Mega Knight
Electro Wizard Firecracker Furnace Magic Archer
Mega Knight Firecracker Earthquake Ice Wizard Electro Wizard Magic Archer
Furnace Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker Bandit
Firecracker Ice Wizard Bandit Electro Wizard Magic Archer
Earthquake Bandit Magic Archer
Earthquake Firecracker
Firecracker Earthquake Furnace Magic Archer Mega Knight
Firecracker Furnace Ice Wizard Magic Archer
Firecracker Earthquake Furnace Magic Archer
Earthquake Firecracker Ice Wizard Magic Archer
Firecracker Bandit
Electro Wizard
Firecracker Earthquake Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Earthquake Firecracker Bandit Magic Archer
Earthquake Firecracker Bandit Magic Archer
Earthquake Firecracker Furnace Magic Archer
Earthquake Firecracker Furnace Bandit Magic Archer
Earthquake Magic Archer Firecracker Furnace Bandit Mega Knight
Earthquake
Firecracker Earthquake Bandit Electro Wizard Magic Archer Mega Knight
Firecracker Earthquake Magic Archer Mega Knight
Earthquake Magic Archer Mega Knight
Earthquake
Firecracker Earthquake Furnace Ice Wizard Magic Archer Mega Knight
Firecracker Earthquake Ice Wizard Bandit Electro Wizard Magic Archer
Bandit Magic Archer Mega Knight
Firecracker Bandit Magic Archer
Firecracker Furnace Ice Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker
Earthquake Bandit Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Earthquake Magic Archer
Earthquake Electro Wizard Bandit Magic Archer
Firecracker Ice Wizard Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Earthquake Magic Archer
Firecracker Mega Knight
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bandit Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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