My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Bandit
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Firecracker Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard
The Log
Goblin Gang Firecracker Goblin Barrel Bandit
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard
Poison
Bats Goblin Gang Firecracker Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Firecracker

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Barbarian Barrel Goblin Barrel Bandit
Goblin Gang
Goblin Barrel Firecracker Bandit
Firecracker
Bats Goblin Gang Barbarian Barrel Goblin Barrel Bandit Mega Knight
Barbarian Barrel
Bats Firecracker Goblin Barrel Bandit Mega Knight
Goblin Barrel
Goblin Gang Bats Firecracker Barbarian Barrel Bandit Mega Knight
Bandit
Bats Goblin Gang Firecracker Barbarian Barrel Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Bats Firecracker Barbarian Barrel Goblin Barrel Bandit Electro Wizard

Defense Synergies 0 19

Bats
Firecracker Barbarian Barrel Bandit Electro Wizard Mega Knight
Goblin Gang
Firecracker Barbarian Barrel Bandit Electro Wizard
Firecracker
Bats Goblin Gang Barbarian Barrel Bandit Electro Wizard Mega Knight
Barbarian Barrel
Bats Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Barrel
Bandit
Bats Goblin Gang Firecracker Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard
Bats Goblin Gang Firecracker Barbarian Barrel Bandit Mega Knight
Mega Knight
Bats Firecracker Barbarian Barrel Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Electro Wizard
Bats Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Bandit Electro Wizard
Bats Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Firecracker Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Bats Firecracker Bandit Electro Wizard Mega Knight
Bats Electro Wizard Goblin Gang Firecracker
Barbarian Barrel Bandit Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Firecracker Barbarian Barrel Bandit Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Firecracker Barbarian Barrel Bandit Mega Knight
Bats Goblin Gang Firecracker Electro Wizard
Mega Knight Bats Goblin Gang Bandit Electro Wizard
Mega Knight Bats Goblin Gang Firecracker Barbarian Barrel Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Bandit Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Firecracker Electro Wizard
Mega Knight Bats Goblin Gang Firecracker Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel Bats Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Firecracker Barbarian Barrel Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Firecracker Barbarian Barrel Mega Knight
Goblin Gang Bandit Mega Knight Bats Electro Wizard
Goblin Gang Mega Knight Bats Barbarian Barrel Bandit Electro Wizard
Goblin Gang Bandit Mega Knight
Firecracker Bats Goblin Gang Electro Wizard
Goblin Gang Bats Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Firecracker Barbarian Barrel Bandit
Goblin Gang
Mega Knight Bats
Mega Knight Electro Wizard
Mega Knight Goblin Gang Bandit
Firecracker Mega Knight
Goblin Gang Electro Wizard Bats Firecracker Barbarian Barrel
Bats Mega Knight Firecracker Barbarian Barrel Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel Bandit
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Firecracker Bats
Firecracker
Firecracker Barbarian Barrel
Firecracker Bandit
Bats Goblin Gang Electro Wizard
Firecracker Barbarian Barrel Bandit Electro Wizard
Firecracker
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit Mega Knight
Barbarian Barrel
Bats
Firecracker Barbarian Barrel Bandit Electro Wizard Mega Knight
Firecracker Barbarian Barrel Mega Knight
Mega Knight
Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Firecracker Barbarian Barrel Bandit Electro Wizard
Bandit Mega Knight
Firecracker Barbarian Barrel Bandit
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bats Goblin Gang Barbarian Barrel Bandit
Firecracker Electro Wizard
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Barbarian Barrel Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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