My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Firecracker Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Inferno Tower Goblin Barrel Witch
The Log
Electro Spirit Goblin Gang Firecracker Goblin Barrel Witch
Earthquake
Goblin Gang Firecracker Inferno Tower Goblin Barrel Witch
Arrows
Electro Spirit Goblin Gang Firecracker Goblin Barrel Witch
Royal Delivery
Electro Spirit Goblin Gang Firecracker Goblin Barrel Witch
Fireball
Goblin Gang Firecracker Inferno Tower Goblin Barrel Witch
Poison
Goblin Gang Firecracker Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Firecracker Goblin Barrel Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Goblin Barrel Mega Knight
Inferno Tower
Goblin Barrel
Goblin Gang Firecracker Mega Knight
Witch
Mega Knight
The Log
Mega Knight
Mega Knight
Firecracker Goblin Barrel Witch The Log

Defense Synergies 3 9

Electro Spirit
The Log
Goblin Gang
Inferno Tower Firecracker The Log
Firecracker
The Log Goblin Gang Inferno Tower Mega Knight
Inferno Tower
Goblin Gang The Log Firecracker Mega Knight
Goblin Barrel
Witch
The Log Mega Knight
The Log
Firecracker Inferno Tower Electro Spirit Goblin Gang Witch Mega Knight
Mega Knight
Firecracker Inferno Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Goblin Gang Firecracker Witch The Log Mega Knight
Goblin Gang Inferno Tower Witch Mega Knight
Inferno Tower Witch Goblin Gang Firecracker Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Electro Spirit Firecracker Mega Knight
Inferno Tower Electro Spirit Goblin Gang Firecracker Witch
Electro Spirit Inferno Tower The Log Mega Knight
Inferno Tower Witch Goblin Gang
Goblin Gang Firecracker Inferno Tower Mega Knight
Goblin Gang Witch Electro Spirit Firecracker The Log Mega Knight
Inferno Tower Goblin Gang Firecracker Witch
Inferno Tower Mega Knight Goblin Gang Witch The Log
Mega Knight Electro Spirit Goblin Gang Firecracker Witch The Log
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Firecracker Inferno Tower Witch
Mega Knight Electro Spirit Goblin Gang Firecracker Witch The Log
Witch The Log Electro Spirit Firecracker Mega Knight
Inferno Tower
Goblin Gang Mega Knight Electro Spirit Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Witch
Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Inferno Tower Witch The Log
Goblin Gang Mega Knight Inferno Tower The Log
Inferno Tower Goblin Gang Witch Mega Knight
Firecracker Electro Spirit Goblin Gang Witch
Goblin Gang Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Electro Spirit Firecracker Inferno Tower Witch The Log
Inferno Tower Witch Goblin Gang
Mega Knight Inferno Tower Witch
Mega Knight The Log
Mega Knight Goblin Gang Inferno Tower Witch
Firecracker Witch Mega Knight
Goblin Gang Inferno Tower Witch Electro Spirit Firecracker The Log
Mega Knight Electro Spirit Firecracker Inferno Tower Witch The Log
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Electro Spirit Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Electro Spirit Firecracker Witch
The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Electro Spirit Goblin Gang Witch
Firecracker Witch
The Log
Goblin Gang Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Electro Spirit Goblin Gang Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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