My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Witch Inferno Dragon
Zap
Goblin Gang Firecracker Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Hog Rider Witch
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Hog Rider Witch Inferno Dragon
Fireball
Goblin Gang Firecracker Hog Rider Witch Inferno Dragon
Poison
Goblin Gang Firecracker Witch
Lightning
Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Witch Mega Knight
Arrows
Zap Hog Rider Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Zap Hog Rider Goblin Gang Inferno Dragon Mega Knight
Hog Rider
Zap Arrows Goblin Gang Firecracker Witch Mega Knight
Witch
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Arrows Firecracker Hog Rider Witch

Defense Synergies 2 10

Zap
Mega Knight Arrows Goblin Gang Firecracker Witch Inferno Dragon
Arrows
Mega Knight Zap
Goblin Gang
Zap Firecracker Inferno Dragon
Firecracker
Zap Goblin Gang Mega Knight
Hog Rider
Witch
Zap Mega Knight
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Arrows Firecracker Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Zap Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Inferno Dragon
Witch Inferno Dragon Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Zap Firecracker Mega Knight
Inferno Dragon Zap Arrows Goblin Gang Firecracker Witch
Zap Arrows Mega Knight
Witch Inferno Dragon Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Witch Zap Arrows Firecracker Mega Knight
Arrows Inferno Dragon Zap Goblin Gang Firecracker Witch
Mega Knight Zap Goblin Gang Witch
Mega Knight Zap Arrows Goblin Gang Firecracker Witch
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Witch
Arrows Mega Knight Zap Goblin Gang Firecracker Witch
Zap Arrows Witch Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch
Zap Arrows Goblin Gang Firecracker Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Witch
Goblin Gang Mega Knight Zap
Goblin Gang Witch Inferno Dragon Mega Knight
Arrows Firecracker Zap Goblin Gang Witch
Goblin Gang Witch
Mega Knight Inferno Dragon
Zap Mega Knight Firecracker Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Zap Arrows
Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Witch Zap Firecracker Inferno Dragon
Arrows Mega Knight Zap Firecracker Witch Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch Inferno Dragon
Arrows Firecracker Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Goblin Gang Witch
Zap Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Goblin Gang Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Inferno Dragon
Firecracker Mega Knight

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