My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Prince
Giant Snowball
Goblin Gang Goblin Drill Little Prince
Zap
Goblin Gang Firecracker Goblin Drill Prince Little Prince
Barbarian Barrel
Goblin Gang Firecracker Goblin Drill Ice Wizard Little Prince
The Log
Goblin Gang Firecracker Goblin Drill Prince Little Prince
Earthquake
Goblin Gang Firecracker Goblin Drill
Arrows
Goblin Gang Firecracker Goblin Drill Little Prince
Royal Delivery
Goblin Gang Firecracker Goblin Drill Prince Ice Wizard Little Prince
Fireball
Goblin Gang Firecracker Goblin Drill Ice Wizard Little Prince
Poison
Goblin Gang Firecracker Goblin Drill Ice Wizard Little Prince
Lightning
Prince Ice Wizard Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Ice Wizard Little Prince Goblin Drill Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Ice Wizard Mega Knight Little Prince
Goblin Gang
Firecracker Goblin Drill Prince
Firecracker
Zap Goblin Gang Goblin Drill Prince Mega Knight
Goblin Drill
Goblin Gang Firecracker Mega Knight
Prince
Zap Mega Knight Goblin Gang Firecracker Ice Wizard Little Prince
Ice Wizard
Zap Prince
Mega Knight
Prince Zap Firecracker Goblin Drill
Little Prince
Zap Prince

Defense Synergies 1 17

Zap
Mega Knight Goblin Gang Firecracker Goblin Drill Prince Ice Wizard Little Prince
Goblin Gang
Zap Firecracker Goblin Drill Prince Ice Wizard
Firecracker
Zap Goblin Gang Prince Ice Wizard Mega Knight
Goblin Drill
Zap Goblin Gang Ice Wizard
Prince
Zap Goblin Gang Firecracker Ice Wizard
Ice Wizard
Zap Goblin Gang Firecracker Goblin Drill Prince Mega Knight Little Prince
Mega Knight
Zap Firecracker Ice Wizard
Little Prince
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Zap Goblin Gang Firecracker Goblin Drill Prince Ice Wizard Mega Knight
Goblin Gang Prince Mega Knight Goblin Drill Ice Wizard
Prince Goblin Gang Firecracker Goblin Drill Ice Wizard Mega Knight
Firecracker Prince Mega Knight
Goblin Gang Zap Firecracker Ice Wizard Mega Knight
Zap Goblin Gang Firecracker Ice Wizard Little Prince
Zap Mega Knight
Goblin Gang Goblin Drill Prince Ice Wizard
Goblin Gang Firecracker Prince Ice Wizard Mega Knight Little Prince
Goblin Gang Ice Wizard Zap Firecracker Goblin Drill Mega Knight
Zap Goblin Gang Firecracker Ice Wizard
Goblin Drill Prince Mega Knight Zap Goblin Gang Ice Wizard
Mega Knight Zap Goblin Gang Firecracker Goblin Drill Prince
Goblin Gang Goblin Drill Prince Mega Knight
Zap Goblin Gang Goblin Drill Prince Mega Knight
Mega Knight Goblin Gang Firecracker Goblin Drill Prince
Mega Knight Zap Goblin Gang Firecracker Goblin Drill Prince Ice Wizard Little Prince
Zap Goblin Drill Firecracker Ice Wizard Mega Knight Little Prince
Goblin Drill Prince
Goblin Gang Mega Knight Firecracker Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince
Zap Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Mega Knight Zap Prince
Goblin Gang Prince Mega Knight Zap
Goblin Gang Goblin Drill Prince Mega Knight
Firecracker Zap Goblin Gang Ice Wizard
Goblin Gang Prince Ice Wizard
Mega Knight Prince
Zap Mega Knight Firecracker Prince
Goblin Gang Goblin Drill
Mega Knight Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Zap Firecracker Goblin Drill Prince Little Prince
Mega Knight Zap Firecracker Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker Zap Ice Wizard
Goblin Drill
Firecracker Prince
Zap Firecracker Mega Knight
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Goblin Gang Prince
Firecracker Zap Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Goblin Drill
Firecracker Mega Knight
Zap Firecracker Prince Mega Knight
Zap Firecracker Mega Knight Little Prince
Prince Mega Knight
Prince
Zap Goblin Drill
Zap Firecracker Ice Wizard Mega Knight Little Prince
Firecracker Zap Ice Wizard
Zap Prince Mega Knight
Zap Firecracker
Zap Firecracker Ice Wizard Little Prince
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Goblin Gang Prince
Zap Firecracker Ice Wizard
Goblin Gang Firecracker Prince Mega Knight
Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Prince Mega Knight Little Prince
Prince
Firecracker Mega Knight

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