My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Guards Prince
Giant Snowball
Wall Breakers Goblin Barrel Guards
Zap
Firecracker Wall Breakers Goblin Barrel Guards Prince
Barbarian Barrel
Firecracker Tesla Wall Breakers Goblin Barrel Guards
The Log
Firecracker Wall Breakers Goblin Barrel Guards Prince
Earthquake
Firecracker Tesla Goblin Barrel Guards
Arrows
Firecracker Wall Breakers Goblin Barrel Guards
Royal Delivery
Firecracker Wall Breakers Goblin Barrel Guards Prince
Fireball
Firecracker Tesla Wall Breakers Goblin Barrel
Poison
Firecracker Guards
Lightning
Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Goblin Barrel Guards Tesla Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Barrel Prince Mega Knight
Firecracker
Wall Breakers Goblin Barrel Prince Mega Knight
Tesla
Wall Breakers
Arrows Firecracker Mega Knight
Goblin Barrel
Prince Arrows Firecracker Guards Mega Knight
Guards
Goblin Barrel
Prince
Goblin Barrel Mega Knight Arrows Firecracker
Mega Knight
Prince Arrows Firecracker Wall Breakers Goblin Barrel

Defense Synergies 1 9

Arrows
Mega Knight Tesla Prince
Firecracker
Tesla Guards Prince Mega Knight
Tesla
Arrows Firecracker Guards Prince
Wall Breakers
Goblin Barrel
Guards
Firecracker Tesla Prince
Prince
Arrows Firecracker Tesla Guards
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Firecracker Tesla Prince Mega Knight
Tesla Prince Mega Knight
Tesla Prince Firecracker Guards Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Firecracker Tesla Guards Mega Knight
Tesla Arrows Firecracker
Arrows Tesla Mega Knight
Tesla Prince
Guards Firecracker Tesla Prince Mega Knight
Guards Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker
Tesla Prince Mega Knight Guards
Mega Knight Arrows Firecracker Tesla Guards Prince
Tesla Prince Mega Knight
Tesla Prince Mega Knight
Tesla Mega Knight Arrows Firecracker Prince
Arrows Tesla Mega Knight Firecracker Guards Prince
Arrows Firecracker Tesla Guards Mega Knight
Tesla Prince
Mega Knight Arrows Firecracker Tesla Guards Prince
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Prince
Arrows Firecracker Tesla Prince Mega Knight
Guards Mega Knight Prince
Guards Prince Mega Knight Tesla
Tesla Guards Prince Mega Knight
Arrows Firecracker Tesla
Guards Prince Tesla
Mega Knight Tesla Prince
Mega Knight Firecracker Prince
Tesla Guards
Mega Knight Tesla Guards Prince
Mega Knight Arrows Guards Prince
Prince Mega Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Firecracker Prince
Arrows Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards Prince
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Prince Mega Knight
Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Guards Prince
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker Guards
Firecracker
Firecracker Prince Mega Knight
Prince
Firecracker Mega Knight

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