My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Musketeer Guards
Zap
Firecracker Guards
Barbarian Barrel
Electro Spirit Firecracker Elite Barbarians Musketeer Guards
The Log
Electro Spirit Firecracker Elite Barbarians Musketeer Guards
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Elite Barbarians Musketeer Guards
Fireball
Firecracker Elite Barbarians Musketeer
Poison
Firecracker Musketeer Guards
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Arrows Firecracker Guards Musketeer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians
Arrows
Elite Barbarians Mirror Mega Knight
Firecracker
Elite Barbarians Mirror Mega Knight
Elite Barbarians
Arrows Electro Spirit Firecracker Mega Knight
Musketeer
Mirror Mega Knight
Mirror
Arrows Firecracker Musketeer
Guards
Mega Knight
Arrows Firecracker Elite Barbarians Musketeer

Defense Synergies 3 8

Electro Spirit
Arrows
Mirror Mega Knight
Firecracker
Musketeer Mirror Guards Mega Knight
Elite Barbarians
Mega Knight
Musketeer
Guards Firecracker Mirror Mega Knight
Mirror
Arrows Firecracker Musketeer Mega Knight
Guards
Musketeer Firecracker
Mega Knight
Arrows Firecracker Elite Barbarians Musketeer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Elite Barbarians Firecracker Musketeer Mega Knight
Mega Knight Elite Barbarians Musketeer
Elite Barbarians Firecracker Musketeer Guards Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Electro Spirit Firecracker Musketeer Guards Mega Knight
Musketeer Electro Spirit Arrows Firecracker
Electro Spirit Arrows Musketeer Mega Knight
Elite Barbarians Musketeer
Elite Barbarians Guards Firecracker Musketeer Mega Knight
Guards Electro Spirit Arrows Firecracker Musketeer Mega Knight
Arrows Musketeer Firecracker
Mega Knight Elite Barbarians Musketeer Guards
Mega Knight Electro Spirit Arrows Firecracker Guards
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Musketeer
Arrows Mega Knight Electro Spirit Firecracker Elite Barbarians Musketeer Guards
Arrows Electro Spirit Firecracker Musketeer Guards Mega Knight
Elite Barbarians Musketeer
Mega Knight Electro Spirit Arrows Firecracker Elite Barbarians Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Elite Barbarians
Arrows Firecracker Elite Barbarians Musketeer Mega Knight
Guards Mega Knight Elite Barbarians Musketeer
Guards Mega Knight Elite Barbarians Musketeer
Elite Barbarians Musketeer Guards Mega Knight
Arrows Firecracker Electro Spirit Musketeer
Guards Elite Barbarians Musketeer
Mega Knight Elite Barbarians
Mega Knight Electro Spirit Firecracker Elite Barbarians
Musketeer Guards
Mega Knight Elite Barbarians Musketeer Guards
Mega Knight Arrows Elite Barbarians Guards
Elite Barbarians Mega Knight Guards
Firecracker Musketeer Mega Knight
Elite Barbarians Guards Electro Spirit Firecracker Musketeer
Arrows Mega Knight Electro Spirit Firecracker Elite Barbarians Musketeer
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Guards
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Musketeer Guards
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Elite Barbarians Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Arrows Firecracker Musketeer Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Electro Spirit Mega Knight
Arrows Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Elite Barbarians Arrows Firecracker Musketeer
Electro Spirit Firecracker Musketeer Guards
Elite Barbarians
Arrows Musketeer Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit Musketeer Guards
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Elite Barbarians Musketeer Mega Knight
Electro Spirit Firecracker Elite Barbarians Musketeer Guards
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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