My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker Royal Ghost
The Log
Archers Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Hog Rider Royal Ghost
Fireball
Archers Firecracker Hog Rider
Poison
Archers Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Firecracker Royal Ghost Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Hog Rider Royal Ghost Mega Knight
Arrows
Hog Rider Archers Mini P.E.K.K.A Mega Knight
Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Archers Arrows Firecracker Hog Rider The Log Mega Knight
Hog Rider
Arrows Firecracker The Log Archers Mini P.E.K.K.A Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Royal Ghost
Archers Mega Knight
Mega Knight
Archers Arrows Firecracker Mini P.E.K.K.A Hog Rider The Log Royal Ghost

Defense Synergies 3 11

Archers
Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
The Log Archers Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Archers Arrows Firecracker Royal Ghost
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Archers Royal Ghost Mega Knight
Royal Ghost
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Archers Firecracker The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Archers
Mini P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Archers Firecracker Royal Ghost Mega Knight
Archers Arrows Firecracker
Arrows The Log Mega Knight
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Royal Ghost Mega Knight
Archers Arrows Firecracker The Log Royal Ghost Mega Knight
Arrows Archers Firecracker
Mini P.E.K.K.A Mega Knight The Log
Mega Knight Arrows Firecracker Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Archers Firecracker The Log Royal Ghost
Arrows The Log Archers Firecracker Royal Ghost Mega Knight
Mini P.E.K.K.A
Royal Ghost Mega Knight Archers Arrows Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Royal Ghost
Archers Arrows Firecracker Mini P.E.K.K.A The Log Royal Ghost Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Archers
Mini P.E.K.K.A Archers
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight
Archers Firecracker Mega Knight
Archers Firecracker Mini P.E.K.K.A The Log
Arrows Mega Knight Archers Firecracker Mini P.E.K.K.A The Log Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Royal Ghost
Arrows Firecracker The Log Royal Ghost
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Archers Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A
Firecracker Arrows The Log
Archers Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Royal Ghost
Arrows The Log Mega Knight
Arrows Firecracker The Log
Archers Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Archers
Archers Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost Mega Knight
Firecracker Mega Knight

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