My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Bowler
Fireball
Goblin Gang Firecracker Hog Rider Bowler
Poison
Bats Goblin Gang Firecracker
Lightning
Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Firecracker Fireball Hog Rider Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Rage Bowler
Goblin Gang
Hog Rider Firecracker Bowler
Firecracker
Hog Rider Bats Goblin Gang Bowler Mega Knight
Fireball
Hog Rider Mega Knight
Hog Rider
Bats Goblin Gang Firecracker Fireball Rage Bowler Mega Knight
Rage
Hog Rider Bats
Bowler
Bats Goblin Gang Firecracker Hog Rider
Mega Knight
Bats Firecracker Fireball Hog Rider

Defense Synergies 0 6

Bats
Firecracker Bowler Mega Knight
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Mega Knight
Fireball
Mega Knight
Hog Rider
Rage
Bowler
Bats
Mega Knight
Bats Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball
Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Bowler Mega Knight Bats
Bats Goblin Gang Firecracker Bowler Mega Knight
Firecracker Fireball Bowler Mega Knight
Goblin Gang Fireball Bowler Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball
Bowler Fireball Mega Knight
Goblin Gang
Goblin Gang Firecracker Bowler Mega Knight
Bats Goblin Gang Firecracker Fireball Bowler Mega Knight
Bats Goblin Gang Firecracker Fireball
Bowler Mega Knight Bats Goblin Gang Fireball
Fireball Bowler Mega Knight Bats Goblin Gang Firecracker
Goblin Gang Mega Knight
Goblin Gang Fireball Bowler Mega Knight
Mega Knight Bats Goblin Gang Firecracker Fireball Bowler
Fireball Mega Knight Bats Goblin Gang Firecracker Bowler
Bats Firecracker Fireball Bowler Mega Knight
Goblin Gang Bowler Mega Knight Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Bowler
Fireball Goblin Gang Firecracker Bowler Mega Knight
Goblin Gang Mega Knight Bats Bowler
Goblin Gang Bowler Mega Knight Bats Fireball
Goblin Gang Bowler Mega Knight
Firecracker Fireball Bats Goblin Gang
Goblin Gang Bats Fireball Bowler
Mega Knight
Mega Knight Bats Firecracker Fireball
Goblin Gang
Mega Knight Bats Bowler
Mega Knight Fireball Bowler
Bowler Mega Knight Goblin Gang Fireball
Firecracker Fireball Bowler Mega Knight
Goblin Gang Bats Firecracker Fireball Bowler
Bats Bowler Mega Knight Firecracker Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Bowler
Fireball
Firecracker Fireball
Fireball Firecracker Bowler Mega Knight
Firecracker Fireball Bats
Firecracker Bowler
Fireball Firecracker Bowler
Fireball Firecracker
Bats Goblin Gang Fireball Bowler
Firecracker Fireball Bowler
Fireball Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler Mega Knight
Fireball
Bats
Firecracker Fireball Bowler Mega Knight
Firecracker Fireball Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball
Bowler
Fireball
Firecracker Fireball Bowler Mega Knight
Firecracker Fireball Bowler
Fireball Bowler Mega Knight
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball Bowler
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Bowler
Bats Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Bowler Mega Knight
Firecracker Fireball Bowler
Fireball
Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball Bowler
Firecracker Bats Fireball
Firecracker Fireball Bowler Mega Knight
Fireball Firecracker Bowler Mega Knight

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