My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Musketeer Electro Wizard Magic Archer
The Log
Goblin Gang Firecracker Musketeer Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Musketeer Hog Rider Electro Wizard Magic Archer
Fireball
Goblin Gang Firecracker Musketeer Hog Rider Electro Wizard Magic Archer
Poison
Goblin Gang Firecracker Musketeer Electro Wizard Magic Archer
Lightning
Musketeer Electro Wizard Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Firecracker Musketeer Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Firecracker Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Giant Snowball Goblin Gang Mega Knight
Musketeer
Hog Rider Giant Snowball Mega Knight
Hog Rider
Giant Snowball Goblin Gang Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Electro Wizard
Giant Snowball Hog Rider Magic Archer Mega Knight
Magic Archer
Giant Snowball Hog Rider Electro Wizard Mega Knight
Mega Knight
Giant Snowball Firecracker Musketeer Hog Rider Electro Wizard Magic Archer

Defense Synergies 3 15

Giant Snowball
Goblin Gang Mega Knight Firecracker Musketeer Electro Wizard Magic Archer
Goblin Gang
Giant Snowball Musketeer Firecracker Electro Wizard Magic Archer
Firecracker
Giant Snowball Goblin Gang Musketeer Electro Wizard Mega Knight
Musketeer
Goblin Gang Giant Snowball Firecracker Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Giant Snowball Goblin Gang Firecracker Musketeer Magic Archer Mega Knight
Magic Archer
Giant Snowball Goblin Gang Electro Wizard Mega Knight
Mega Knight
Giant Snowball Firecracker Musketeer Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Wizard Magic Archer
Goblin Gang Firecracker Musketeer Electro Wizard Mega Knight
Goblin Gang Mega Knight Giant Snowball Musketeer Electro Wizard
Goblin Gang Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Giant Snowball Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Giant Snowball Musketeer Electro Wizard Goblin Gang Firecracker Magic Archer
Musketeer Electro Wizard Magic Archer Mega Knight
Goblin Gang Musketeer
Goblin Gang Giant Snowball Firecracker Musketeer Electro Wizard Mega Knight
Goblin Gang Electro Wizard Giant Snowball Firecracker Musketeer Magic Archer Mega Knight
Musketeer Giant Snowball Goblin Gang Firecracker Electro Wizard Magic Archer
Mega Knight Giant Snowball Goblin Gang Musketeer Electro Wizard
Mega Knight Giant Snowball Goblin Gang Firecracker Electro Wizard Magic Archer
Goblin Gang Electro Wizard Mega Knight
Giant Snowball Goblin Gang Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Musketeer Electro Wizard
Mega Knight Giant Snowball Goblin Gang Firecracker Musketeer Electro Wizard Magic Archer
Giant Snowball Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Musketeer Electro Wizard
Goblin Gang Mega Knight Giant Snowball Firecracker Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Firecracker Musketeer Magic Archer Mega Knight
Goblin Gang Mega Knight Musketeer Electro Wizard
Goblin Gang Mega Knight Musketeer Electro Wizard
Goblin Gang Musketeer Mega Knight
Firecracker Giant Snowball Goblin Gang Musketeer Electro Wizard Magic Archer
Goblin Gang Musketeer Electro Wizard
Mega Knight
Electro Wizard Mega Knight Giant Snowball Firecracker Magic Archer
Goblin Gang Musketeer
Mega Knight Musketeer
Mega Knight Giant Snowball Electro Wizard
Mega Knight Goblin Gang
Firecracker Musketeer Magic Archer Mega Knight
Goblin Gang Electro Wizard Firecracker Musketeer Magic Archer
Mega Knight Giant Snowball Firecracker Musketeer Electro Wizard Magic Archer
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Musketeer
Firecracker Giant Snowball Musketeer Electro Wizard Magic Archer
Magic Archer
Firecracker Musketeer
Giant Snowball Firecracker Magic Archer Mega Knight
Firecracker Giant Snowball Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker
Giant Snowball Goblin Gang Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard Magic Archer
Giant Snowball Firecracker Musketeer Magic Archer
Giant Snowball Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Giant Snowball Firecracker Musketeer Magic Archer
Giant Snowball Firecracker Musketeer Magic Archer
Magic Archer Firecracker Musketeer Mega Knight
Giant Snowball
Giant Snowball Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Giant Snowball Firecracker Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Firecracker Magic Archer Mega Knight
Firecracker Giant Snowball Musketeer Electro Wizard Magic Archer
Giant Snowball Musketeer Magic Archer Mega Knight
Firecracker Musketeer Magic Archer
Giant Snowball Firecracker Musketeer Electro Wizard Magic Archer
Electro Wizard Giant Snowball Firecracker Musketeer
Giant Snowball
Giant Snowball Musketeer Magic Archer Mega Knight
Giant Snowball Firecracker Electro Wizard Magic Archer
Mega Knight
Giant Snowball Firecracker Magic Archer
Electro Wizard Goblin Gang Musketeer Magic Archer
Giant Snowball Firecracker Musketeer Electro Wizard Magic Archer
Goblin Gang Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Giant Snowball Firecracker Musketeer Magic Archer
Giant Snowball
Firecracker Musketeer Mega Knight
Giant Snowball Goblin Gang Firecracker Musketeer Electro Wizard Magic Archer
Firecracker Giant Snowball Musketeer Electro Wizard Magic Archer
Giant Snowball Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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