My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Musketeer
The Log
Firecracker Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Musketeer Hog Rider
Fireball
Minions Firecracker Musketeer Hog Rider
Poison
Minions Firecracker Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Musketeer Hog Rider Poison Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Firecracker Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Rune Giant
Firecracker
Hog Rider Minions Rune Giant Mega Knight
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Minions Firecracker Musketeer The Log Poison Mega Knight
Poison
Hog Rider The Log Mega Knight
Rune Giant
Minions Firecracker
The Log
Hog Rider Musketeer Poison Mega Knight
Mega Knight
Minions Firecracker Musketeer Hog Rider Poison The Log

Defense Synergies 2 10

Minions
Firecracker Musketeer The Log Mega Knight
Firecracker
The Log Minions Musketeer Mega Knight
Musketeer
The Log Minions Firecracker Mega Knight
Hog Rider
Poison
The Log Mega Knight
Rune Giant
The Log
Firecracker Musketeer Minions Poison Mega Knight
Mega Knight
Minions Firecracker Musketeer Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Musketeer The Log
Minions Firecracker Musketeer The Log Mega Knight
Mega Knight Minions Musketeer
Minions Firecracker Musketeer Mega Knight
Firecracker Poison The Log Mega Knight
The Log Minions Firecracker Musketeer Mega Knight
Minions Musketeer Firecracker Poison
Musketeer Poison The Log Mega Knight
Minions Musketeer
Firecracker Musketeer Mega Knight
Minions Poison Firecracker Musketeer The Log Mega Knight
Minions Musketeer Firecracker Poison
Mega Knight Minions Musketeer The Log
Mega Knight Minions Firecracker Poison The Log
Mega Knight
The Log Mega Knight
Mega Knight Minions Firecracker Musketeer Poison
Mega Knight Minions Firecracker Musketeer The Log
Poison The Log Minions Firecracker Musketeer Mega Knight
Musketeer
Mega Knight Minions Firecracker Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Firecracker Musketeer The Log Mega Knight
Mega Knight Minions Musketeer The Log
Mega Knight Musketeer The Log
Musketeer Mega Knight
Firecracker Poison Minions Musketeer
Minions Musketeer
Mega Knight
Mega Knight Minions Firecracker Poison The Log
Musketeer
Mega Knight Minions Musketeer
Mega Knight Poison The Log
Mega Knight
Firecracker Musketeer Mega Knight
Minions Firecracker Musketeer Poison The Log
Minions Poison Mega Knight Firecracker Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Musketeer The Log
Firecracker Poison Musketeer The Log
Poison The Log
Firecracker Musketeer Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison Minions Musketeer
Firecracker Musketeer Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Minions Musketeer Poison
Firecracker Poison Musketeer The Log
Poison Firecracker Musketeer
Poison Firecracker Musketeer The Log
Minions Firecracker Musketeer Poison
Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison The Log Mega Knight
Poison
Minions
Firecracker Musketeer Poison The Log Mega Knight
Firecracker Poison The Log Mega Knight
Minions Musketeer Poison The Log Mega Knight
Poison
Musketeer The Log
Musketeer Poison The Log
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log Musketeer
Musketeer Poison The Log Mega Knight
Poison Firecracker Musketeer The Log
Poison Firecracker Musketeer
Minions Firecracker Musketeer Poison
Poison Musketeer The Log Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison The Log
Minions Musketeer
Poison Firecracker Musketeer
The Log
Poison Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer Poison
Poison
Firecracker Musketeer Mega Knight
Minions Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison
Poison Firecracker Musketeer The Log Mega Knight
Firecracker Mega Knight

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