My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Tesla Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Wizard Electro Wizard
Fireball
Firecracker Tesla Minion Horde Wizard Electro Wizard
Poison
Firecracker Minion Horde Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard Monk
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tesla Electro Wizard Minion Horde Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Tesla Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight Monk
Tesla
Minion Horde
Mega Knight
Wizard
Mega Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Minion Horde Firecracker Wizard The Log Electro Wizard
Monk
Firecracker

Defense Synergies 2 12

Firecracker
The Log Tesla Electro Wizard Mega Knight
Tesla
The Log Firecracker Wizard Electro Wizard
Minion Horde
The Log
Wizard
Tesla The Log Electro Wizard Mega Knight
The Log
Firecracker Tesla Minion Horde Wizard Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Wizard The Log Mega Knight
Mega Knight
Firecracker Wizard The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Minion Horde Wizard The Log Electro Wizard
Minion Horde Firecracker Tesla The Log Electro Wizard Mega Knight Monk
Tesla Minion Horde Mega Knight Electro Wizard
Tesla Minion Horde Firecracker Electro Wizard Mega Knight Monk
Firecracker The Log Mega Knight Monk
The Log Firecracker Tesla Electro Wizard Mega Knight
Tesla Minion Horde Electro Wizard Firecracker Wizard
Tesla The Log Electro Wizard Mega Knight Monk
Tesla Minion Horde
Firecracker Tesla Minion Horde Electro Wizard Mega Knight
Minion Horde Electro Wizard Firecracker Tesla Wizard The Log Mega Knight
Tesla Minion Horde Firecracker Wizard Electro Wizard
Tesla Minion Horde Mega Knight Wizard The Log Electro Wizard
Wizard Mega Knight Firecracker Tesla Minion Horde The Log Electro Wizard
Tesla Minion Horde Electro Wizard Mega Knight
Minion Horde Monk Tesla The Log Electro Wizard Mega Knight
Tesla Minion Horde Wizard Mega Knight Firecracker Electro Wizard
Tesla Mega Knight Firecracker Minion Horde Wizard The Log Electro Wizard
Wizard The Log Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Wizard Mega Knight Firecracker Tesla Minion Horde The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Firecracker Tesla Wizard The Log Mega Knight Monk
Mega Knight Minion Horde The Log Electro Wizard
Mega Knight Tesla Minion Horde The Log Electro Wizard Monk
Tesla Minion Horde Mega Knight
Firecracker Wizard Tesla Minion Horde Electro Wizard Monk
Tesla Minion Horde Electro Wizard
Mega Knight Tesla Minion Horde
Minion Horde Electro Wizard Mega Knight Firecracker The Log Monk
Tesla Minion Horde
Mega Knight Tesla Minion Horde
Mega Knight Monk The Log Electro Wizard
Mega Knight Tesla Minion Horde Wizard
Wizard Firecracker Tesla Minion Horde Mega Knight
Tesla Electro Wizard Firecracker Minion Horde The Log Monk
Mega Knight Firecracker Tesla Minion Horde Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde The Log Monk
Firecracker Monk The Log Electro Wizard
Minion Horde The Log
Firecracker The Log
Wizard Firecracker Minion Horde The Log Mega Knight
Firecracker Wizard Minion Horde Monk
Firecracker Minion Horde Wizard The Log
The Log Firecracker Wizard
The Log Monk Firecracker Wizard
Minion Horde Electro Wizard
Firecracker Monk Minion Horde Wizard The Log Electro Wizard
Monk Firecracker Wizard
Firecracker The Log
Firecracker Minion Horde Monk
Firecracker The Log
Firecracker Minion Horde Wizard The Log
Firecracker Minion Horde Wizard The Log Mega Knight
Monk
Minion Horde
Firecracker Wizard The Log Electro Wizard Mega Knight Monk
Firecracker Wizard The Log Mega Knight Monk
Minion Horde The Log Mega Knight Monk
Wizard
The Log Monk
Minion Horde The Log Monk
Firecracker The Log Wizard Mega Knight
Minion Horde
Firecracker The Log Wizard Electro Wizard Monk
Wizard The Log Mega Knight Monk
Firecracker The Log
Firecracker Minion Horde Wizard Electro Wizard
Electro Wizard Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Mega Knight
Firecracker Minion Horde Electro Wizard Monk
Minion Horde Mega Knight
Firecracker Wizard The Log Monk
Minion Horde Electro Wizard
Firecracker Wizard Electro Wizard Monk
The Log
Firecracker Minion Horde Wizard Electro Wizard Mega Knight
The Log Firecracker Wizard
Monk
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight Monk
Firecracker Wizard Mega Knight Monk

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